This class is called Teak Won Girl/Boy, the 2nd Job of it is Soul Liker and Star
Knight. The stats are like at by a crit assassin if you wan't to be Star
Knight
Artwork:
Ingame:
Translated from my website, Castzeit=Castdelay and Vorraussetzungen what you
need for the skill
I find to picture always somewhere in the net
To the information:
Taekwon Boy/Girl (renamed on iRO probably in Martial kind Boy/Girl), star Knight
and Soul of left ones. These classes cannot change and not be able to the
Advanced Class to be adopted. Star Knight and Soul of left ones have momentarily
no own Sprites and to use the Taekwon Boy/Girl Sprites.
[ * ]Der NPC with which one to the extended class change can in Payon will be.
For a limited period one will be able to change without the necessary Quest to
complete to the extended class.
Only the Novice can become the Taekwon Boy/Girl.
Soul of left ones or star Knight one becomes then as soon as one min. Job 40 as
Taekwon reached Boy/Girl.
[ * ]Der NPC a fast change to the 2nd of the Class made possible was
removed.
- Expanded Class - Taekwon Boy/Girl -
Taekwon Boy/Girl is a class those their feet (not like Monks the hands) as its
primary weapon uses. A Novice with job level 10 can change to the Taekwon
Boy/Girl.
Note: Taekwon Boy/Girl is shortened from now on with TK Boy.
TK Boy equipment:
TK Boy cannot use weapons. It can besides only for equipment carry the each
class carry can or each class except Novice.
Special equipment for 2nd the Class or is more highly meant can not be
equipped.
TK Boy Skills:
* Running (Lvl 10)
Actively
Description: If one this Skill used begins to run the character always
straightforward. One cannot change the direction or the goal during running. One
hears run only on if one the Skill again used (which costs FR), another Skill
used or before a wall runs. If one the Skill keeps one +10 Strength again used
for 150 seconds.
Description: That is a Skill which one by use of the Skills to be on or
switched off can. If this Skill is turned on exists 15% a chance that one goes
to a normal attack into the Whirlwind preparation position.
This Skill does not have Castzeit.
Lvl/FR consumption
1 - 1
* Whirlwind Kick (Lvl 7)
Actively
Description: If one in the Whirlwind preparation position is (s.o.) one can use
this Skill around 5x5 of fields surface damage to arrange.
Description: In principle the same as Prepare Whirlwind, with the exception
that one changes into the Round Kick preparation position.
This Skill does not have Castzeit.
Lvl/FR consumption
1 - 1
* Round Kick (Lvl 7)
Actively
Description: If one is in the Round Kick preparation position and this Skill
used, one meets the opponent very hard and all opponents in a 3x3 radius around
the victim are zurueckgepusht without damage.
Description: In principle the same as Prepare Whirlwind, with the exception
that one changes into the Counter Kick preparation position. In addition this
Skill 20% a chance has to occur and steps only then if one by the opponent is
met.
This Skill does not have Castzeit.
Lvl/FR consumption
1 - 1
* Counter Kick (Lvl 7)
Actively
Description: If one is in the Counter Kick preparation position and this Skill
used, one meets an individual opponent with 100%iger accuracy of fire.
Description: In principle the same as Prepare Whirlwind skill. This Skill
prepared however no certain preparation position forwards, but gives to evade
20% chance to opposing remote attacks.
This Skill does not have Castzeit.
Lvl/FR consumption
1 - 1
* Flying Side Kick (Lvl 7)
Actively
Description: Seize an opponent that far is with a jump on. Normally one must
select the opponents by hand in addition, but if BREAK case is activated and
attacks one uses this opponent automatically. The attack strength, if it is used
together with BREAK case rises with cousin the level.
Description: If another TK Boy beside you sits during you sits, activate
yourself this Skill and regenerate HP. If one /doridori keeps one 30 additional
HP used. The regeneration in the table indicates only the default values and by
VIT is increased. The Skill functions also with Overweight.
Description: In principle the same as Peaceful remainder. This Skill recovert
however FR. Through /doridori one receives 3 FR back and the default values by
higher INT is increased.
Description: The ATK is increased dependent on the number of party members on
the same map. If e.g. 10 party members on the map are present and one has level
5 of this Skills, the ATK is increased by 100%. The increase depends on the
basis ATK, Buffs is not taken into consideration. Skills the more than 500%
damage will arrange now (100 * Bonus%) + computed 500%, instead of
multiplicative.
Lvl/ATK bonus
1 - 2% per person in the party
2 - 4% per person in the party
3 - 6% per person in the party
4 - 8% per person in the party
5 - 10% per person in the party
* Warmly wind (Lvl 7)
Actively
Vorraussetzung: Peaceful remainder of Lvl 5, Enjoyable remainder of Lvl 5, and
Fighting Chant Lvl 5
Description: This Skill changes the element with which one attacks, dependent
on the used Skill level.
This skill CHANGES your attack ton appropriate elemental depending on skill
level OF this skill used.
This Skill does not have Castzeit.
The duration amounts to 5 minutes.
Description: One jumps over on the Skill dependent many cells into the
direction into which one looks. If one cannot land on this cell, one jumps,
lands however again at the starting point. One can jump thereby wonderfully over
slopes and ravines.
Description: One can use this Skill only as TK Boy, as soon as one is changed
to the Soul of left ones or star Knight, wars that. If one is used this Skill
the name of the monster, which straight is attacked to appear. If one kills
afterwards 100 monsters of this type (not compellingly successively), receives
one one point and the name of a new coincidentally selected monster
appears.
If one has this Skill used during one 0 EXP, a small chance exists to get a new
coincidental goal assigned.
As soon as one Taekwon Ranker (? perhaps if one has most points of all TK Boys
on the server?) becomes, one can use all Kicks as unlimited Combo - Whirlwind
Kick, Round Kick, Axe Kick, Counter Kick. Flying Side Kick cannot be
used.
Lvl/Castzeit/FR consumption
1 - 1 second. - 10
- Expanded Class - star Knight -
The strength of the books they use and transfer star Knights into their feet for
additional strength. One can change 40 to the star Knight as TK Boy with job.
This class receives slow job Exp as other classes.
Star Knight of equipment:
All things those the TK Boy to use can plus 2nd Class Items know to be used.
Additionally the following Equipteile can be used: All books, Manteau, Mink
Coat, Mirror Shield, Sharp Headgear, Majestic Goat, boat.
Star Knight Skills:
* Feeling OF the Sun, Moon, and of star (Lvl 3)
Actively
Description: After a place, one, if one uses the Skill, "reminds"
this can see place. Noted it asks that one "reminds" this Skill per
level only once to use can. Only once!. The place remains for the entire life of
the character.
The FR consumption is always 100.
Lvl/Effect
1 - The map on which one is is as "Place OF the Sun" reminded.
2 - The map on which one is is as "Place OF the Moon" reminded.
3 - The map on which one is is as "Place OF the star"
reminded.
* Warmth OF the Sun (Lvl 3)
Actively
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 1
Description: This Skill can be used at any time in the "Place OF the
Sun". If the Skill is used, one receives an offensive barrier around
itself, which causes 100% damage to each monster and her back-pushes 2 cells.
Each hit on the barrier uses 2 FR and if no longer enough FR are present the
barrier will disappear.
This Skill does not have Castzeit.
The FR consumption is always 100.
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 2
Description: This Skill can be used at any time in the "Place OF the
Moon". If the Skill is used, one receives an offensive barrier around
itself, which causes 100% damage to each monster and her back-pushes 2 cells.
Each hit on the barrier uses 2 FR and if no longer enough FR are present the
barrier will disappear.
This Skill does not have Castzeit.
The FR consumption is always 100.
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 3
Description: This Skill can be used at any time in the "Place OF the
star". If the Skill is used, one receives an offensive barrier around
itself, which causes 100% damage to each monster and her back-pushes 2 cells.
Each hit on the barrier uses 2 FR and if no longer enough FR are present the
barrier will disappear.
This Skill does not have Castzeit.
The FR consumption is always 60.
* Meadow OF the Sun, Moon, and star (Lvl 3)
Actively
Description: If one indicates this Skill used it the names of the monster that
one marked by using the Skills. One cannot apply this also to players, who are
then marked after class, Size and HP plays with players a role.
Example: If one applies this to a champion, all other champions are
marked.
FR taken is fixed RK 100.
Lvl/effect
1 - The goal is marked as "target OF the Sun". With monsters this can
be applied only to small monsters.
2 - The goal is marked as "target OF the Moon". With monster this can
be used only on middle monsters with max a HP of more than 6,000.
3 - The goal is marked as "target OF the star". With monsters this
can be used only on large monsters with max a HP of more than 20,000.
* Wrath OF the Sun (Lvl 3)
Passively
Vorraussetzung: Have-talk Lvl 1
Description: If one steps a "target OF the Sun" attacks.
Lvl/ATK bonus against the goal
1 - ((Lv+Luk+Dex)/9) %
2 - ((Lv+Luk+Dex)/6) %
3 - ((Lv+Luk+Dex)/3) %
* Wrath OF the Moon (Lvl 3)
Passively
Vorraussetzung: Have-talk Lvl 2
Description: If one steps a "target OF the Moon" attacks.
Lvl/ATK bonus against the goal
1 - ((Lv+Luk+Dex)/9) %
2 - ((Lv+Luk+Dex)/6) %
3 - ((Lv+Luk+Dex)/3) %
* Wrath OF the star (Lvl 3)
Passively
Vorraussetzung: Have-talk Lvl 3
Description: If one steps a "target OF the star" attacks.
Lvl/ATK bonus against the goal
1 - ((Lv+Str+Luk+Dex)/9) %
2 - ((Lv+Str+Luk+Dex)/6) %
3 - ((Lv+Str+Luk+Dex)/3) %
* Comfort OF the Sun (Lvl 4)
Actively
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 1
Description: OF knows the Sun "on the map the Sun" the as "Place
OF is reminded to be used at a" Day. This Skill increases the Def over
(Lv+Dex+Luk)/10.
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 2
Description: OF knows the Moon "on the map the Moon" the as
"Place OF is reminded to be used at a" Day. This Skill increases the
Flee over [ (Lv+Dex+Luk)/10]%.
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 3
Description: OF knows the star "on the map the star" the as
"Place OF is reminded to be used at a" Day. This Skill increases the
Aspd over [ (Lv+Dex+Luk)/10]%.
* Demon OF the Sun, Moon, and star (Lvl 10)
Passively
Description: The eyesight is sacrificed for higher ASPD. The range of vision of
the character is set lastful on blindly the status, even if one invests only one
point in this Skill.
This Skill gives only the diagram effect of the blind status, not Mali on Flee
and hit.
* Friend OF the Sun, Moon, and star (Lvl 3)
Passively
Description: If the star uses Knight "Counter Kick", all Monks in the
party of the Knights a increased "Raging Trifecta Blow" chance
receives star. If the Monks in the party of the Knights "Raging
Thrust" uses star, in response the chance increases to "Counter
Kick"
Lvl - increase of the chance
1 - 20%
2 - 50%
3 - 100%
Note: This is not a prozentualle increase, appointment of the value. On level 3
the chance becomes, if it were before about 25% increased to 50%.
* Knowledge OF the Sun, Moon, and star (Lvl 10)
Passively
Description: If one remembers in the play on a map the Sun/Moon/Star "the
as" Place OF logs in, this passive Skill begins to work. As soon as one the
map leaves disappears the effect.
* Union OF the Sun, Moon, and star (Lvl 1)
Actively
Vorraussetzung: Knowledge OF the Sun, Moon, and star Lvl 9
Description: Can be used only as "Spirit". If one uses it normally,
one becomes the Berserker, which is terminated by repeated using.
How does it function now thus?
If one receives "Spirit OF the star Knight" by a Soul of left ones,
one can use this Skill around its secret abilities to bring out. In the
Berserkerstatus one can fly. One can attack during flying and move, which rate
of motion increased. All attacks always meet (none MEASURE) and ignore
completely the opposing DEF. With each attack one loses 0,5% the own
HP.
Lvl/FR consumption/duration
1 - 100 - 10 Minutes
- Expanded Class - Soul of left ones -
Soul Linkers gave up the way of the Taekwondo and to the power of the spirit
turned. One can change to the Soul of left ones, as soon as one reached as TK
Boy job 40. In contrast to the star Knight its job level slowly rises, has this
class a normal job level rise.
Soul Linkers are singularly appropriate with their multiplicity at Skills those
directly for it are a certain class to be strengthened.
"Spirit" Buffs cannot be applied to one.
Soul of left equipments:
One can use only equipment that Wizards can equip.
Note 1:
All "Spirit" Spells indicated the same Castzeit, duration and FR
consumption, so long this not differently. These are as follows:
Note 2:
All new Skills, abilities or Buffs, which are acquired by "Spirit",
end as soon as the "Spirit" Buff end.
* Spirit OF the Alchemist (Lvl 5)
Actively
Description: Inspires the Alchemisten with the "Spirit OF the
Alchemist", which lends special Buffs, which persists to the Spirit Buff
runs out to them.
[ list=1 ]
* The strength of "Potion Pithcer" increased by cousin the level, if
one is e.g. level 80, is higher the strength around 80%.
* Berserk Potion Pitcher can be used.
* Alchemisten with Pharmacy level 10 can use now Twilight Pharmacy.
* Pharmacy level 10 & a super Novice in the party de-energise a new type of
Twilight Pharmacy.
* Pharmacy level 10 & a TK Boy in the party de-energise a further type of
Twilight Pharmacy.
--> Berserk Pitcher
Description: Use 10 FR and have a Castzeit of 0,5 seconds. One can throw a
Berserk Potion on the goal, which affects independently of the restriction the
class.
--> Twilight Pharmacy (type 1)
Description: Chance of success is exactly the same as with
"Pharmacy". The Skill has a Castzeit of 3 seconds, independent of DEX.
to manufacture to manufacture 200 FR used up around 200 White Potions, every
0,005 seconds finds an attempt instead of one. If one did not add enough has,
the Skill fails.
--> Twilight Pharmacy (type 2 - super Novice)
Description: The same like type 1, with the exception that 200 Slim White
Potions are manufactured.
--> Twilight Pharmacy (type 3 - TK Boy)
Description: The same like type 1, with the exception that only to 100
Alco-get, then 50 Fleming Bottles and then 50 Acid Bottles manufactured
werden.[/list=1 ]
* Spirit OF the Monk (Lvl 5)
Actively
Description: Inspires the Monk with the "Spirit OF the Monk", which
lends special Buffs, which persists to the Spirit Buff runs out to
them.
[ list=1 ]
* "Raging Thrust" becomes the 5x5 cells Splashattacke.
* The FR consumption of the Comboskills is lowered.
* Even in the Furystatus FR regeneriert.[/list=1 become ]
* Spirit OF the star Knight (Lvl 5)
Actively
Description: Inspires the star Knight with the "Spirit OF the star
Knight", which lends special Buffs, which persists to the Spirit Buff runs
out to them.
The use of "union OF the Sun, Moon and star" is
de-energised.
* Spirit OF the legend (Lvl 5)
Actively
Description: Inspires the legend with the "Spirit OF the legend", to
which them special Buffs lends, which persists to the Spirit Buff runs
out.
If the legend "car uses Spell", level 10 Bolts are automatically
always gecastet, if the legend this Skill learned level with this Bolt
type.
* Spirit OF the Crusader (Lvl 5)
Actively
Description: Inspires the Crusader with the "Spirit OF the Crusader",
which lends special Buffs, which persists to the Spirit Buff runs out to
them.
"Shield boom rank" does not miss no more and the damage around 100%
is increased.
* Spirit OF the super Novice (Lvl 5)
Actively
Description: Inspires the super Novice with the "Spirit OF the super
Novice", which lends special Buffs, which persists to the Spirit Buff runs
out to them.
[ list=1 ]
* Temporarly all Upper/Middle/Lower Headgears can use super Novice over level
90.
* Super Novice over level 90 have 1% a chance the death damage to adjust, i.e.
1% EXP loss become balanced.
* Know super Novice over level 96 temporarly level 4 Daggers, 1H Swords, Axes,
Maces, and Staff ausruesten.[/list=1 ]
* Spirit OF the Knight (Lvl 5)
Actively
Vorraussetzung: Spirit OF the Crusader Lvl 1
Description: Inspires the Knight with the "Spirit OF the Knight",
which lends special Buffs, which persists to the Spirit Buff runs out to
them.
If the Knight Two hand Quicken level 10 controls, he can use now temporarly One
hand Quicken.
--> One hand Quicken
Description: The same like Two hand Quicken Lvl 10, but functions with 1H
swords.
* Spirit OF the Wizard (Lvl 5)
Actively
Vorraussetzung: Spirit OF the legend Lvl 1
Description: Inspires the Wizard with the "Spirit OF the Wizard",
which lends special Buffs, which persists to the Spirit Buff runs out to
them.
All Skills the Gemstones needs, functions temporarly also without
Gemstones.
* Spirit OF the praised (Lvl 5)
Actively
Vorraussetzung: Spirit OF the Monk Lvl 1
Description: Inspires praised with the "Spirit OF the praised", which
lends special Buffs, which persists to the Spirit Buff runs out to
them.
Holy Light used up 2,5x of more FR, but causes fivefold damage.
* Spirit OF the Bard and Dancer (Lvl 5)
Actively
Description: Inspires the Bard/Dancer with the "Spirit OF the Bard and
Dancer", which lends special Buffs, which persists to the Spirit Buff runs
out to them.
[ list=1 ]
* All Singing/Dancing Skills strengthens now also Bard and Dancer.
* Rate of motion during singing & dancing is increased.
* Whistle and Humming Linked.
* "Assassin CROSS OF the Sunset" and "Please Don't Forget
ME" connected.
* "Poem OF Bragi" and "Fortune's Kiss" connected.
* "Apple OF Idun" and "service For You" verbunden.[/list=1
]
(group is called: If Skill X were mastered, Skill Y in the "Spirit"
mode can be also used.)
* Spirit OF the Rogue (Lvl 5)
Actively
Vorraussetzung: Spirit OF the Assassin Lvl 1
Description: Inspires the Rogue with the "Spirit OF the Rogue", which
lends special Buffs, which persists to the Spirit Buff runs out to
them.
[ list=1 ]
* The "doubles Attack" chance one doubles (100% on level 10).
* The Strength bonuses by "Chase mill" holds now 5 minutes and rate
of motion becomes erhoeht.[/list=1 ]
* Spirit OF the Assassin (Lvl 5)
Actively
Description: Inspires the Assassin with the "Spirit OF the Assassin",
which lends special Buffs, which persists to the Spirit Buff runs out to
them.
The strength of Sonic Blow is increased by 100% and the Aftercastdelay is
halved.
* Spirit OF the Blacksmith (Lvl 5)
Actively
Vorraussetzung: Spirit OF the Alchemist Lvl 1
Description: Inspires the Blacksmith with the "Spirit OF the
Blacksmith", which lends special Buffs, which persists to the Spirit Buff
runs out to them.
In the "Spirit" mode can use the Blacksmith "Full Adrenaline
Rush". This Skill appears only, if the Blacksmith level 5 Adrenaline Rush
geskillt.
--> Full Adrenaline Rush
Description: Functioned like Adrenaline Rush, affects however all weapons. Full
Adrenaline Rush works 150 seconds and uses 64 FR.
* Spirit OF the Hunter (Lvl 5)
Actively
Vorraussetzung: Spirit OF the Bard and Dancer Lvl 1
Description: Inspires the Hunter with the "Spirit OF the Hunter",
which lends special Buffs, which persists to the Spirit Buff runs out to
them.
[ list=1 ]
* The strength of "Beastbane" by the STR which one has is
increased.
* If one geskillt "double punishment" 10, the new Skill becomes
"Beast Strafing" nutzbar.[/list=1 ]
--> Beast Strafing
Description: If the goal is a Beast monster and one doubles punish used, one
can use this Skill around a further double punishment on the goal to fire, whose
strength depends extremely on STR.
* Spirit OF the Soul of left ones (Lvl 5)
Actively
Vorraussetzung: Spirit OF the star Knight Lvl 1
Inspires the Soul left one with the "Spirit OF the Soul of left
ones", which lends special Buffs, which persists to the Spirit Buff runs
out to them.
With this Buff "Ka" magic can be applied to other classes. Since one
"Spirit" Buffs itself to affect cannot must this another Soul of left
ones to one apply.
* Spirit OF the Advanced 1st Class (Lvl 5)
Actively
Vorraussetzung: Spirit OF the super Novice Lvl 5
Description: Inspires the Advanced 1st Class with the "Spirit OF the
Advanced 1st Class", which lends special Buffs, which persists to the
Spirit Buff runs out to them.
[ list=1 ]
* 1st Class characters to level 69 can be applied only to Advanced.
* If the goal characters have Stats are lower than (cousin level of the goal -
10), this Stats is increased to this value. The bonus does not know 50
ueberschreiten.[/list=1 ]
"Ka" magic:
This special magic of the Soul of left ones can only on the Soul of left ones,
which marriage partners and children are used. If this magic is not applied to
other characters passes anything and the Soul of left ones is gestunnt.
* Kaizel (Lvl 7)
Actively
Vorraussetzung: Spirit OF the praised Lvl 1
Description: While the duration this Skills (30 minutes) one becomes, if one
dies, immediately revives. After the revival one receives 10 seconds of Kyrie
Eleison and the Kaizel Buff disappears. No effect during WoE.
Vorraussetzung: Spirit OF the Wizard Lvl 5, Spirit OF the legend Lvl 5
Description: The most offensive magic & Heal are reflected. After a certain
number of Refleks the Skills disappears. If Heal is reflected, the strength of
the Heals is lowered.
FR taken is fixed tons of 70.
Lvl/Castzeit/number of Refleks/duration
1 - 5 second. - 1 - 1 min.
2 - 4,5 seconds. - 1 - 2 min.
3 - 4 seconds. - 1 - 3 min.
4 - 3,5 seconds. - 2 - 4 min.
5 - 3 seconds. - 2 - 5 min.
6 - 2,5 seconds. - 2 - 6 min.
7 - 2 seconds. - 3 - 10 min.
* Kaina (Lvl 7)
Passively
Vorraussetzung: Enjoyable remainder of Lvl 1
Description: Increases the strength of "Enjoyable remainder" and
increases the max FR.
"it" magic:
This special magic of the Soul of left ones can be affected only monsters. If
this magic is affected players, nothing happens and the Soul of left ones is
gestunnt.
* Estin (Lvl 7)
Actively
Vorraussetzung: Spirit OF the Wizard Lvl 1
Description: This Skill attacks only small monsters. The goal is back-pushed
two cells. Against middle and large monsters almost no damage is caused, but the
goal is back-pushed. If one level 7 used can be used thereafter for 3 seconds of
"Esma".
The Skill is affected warmly by "wind".
The Aftercastdelay amounts to 0,5 seconds.
The Castzeit amounts to 0,1 seconds.
Description: This Skill attacks middle monsters and stunnt it for 2 seconds.
Against small and large monsters damage is caused, but is not gestunnt. If one
level 7 used can be used thereafter for 3 seconds of "Esma".
The Skill is affected warmly by "wind".
The Aftercastdelay amounts to 0,5 seconds.
The Castzeit amounts to 0,1 seconds.
Description: A very strong magic attack, whose element depends on warmly
wind.
This is A very strong magic that CHANGE element OF its attack depending on
warmly wind.
The Skill is affected warmly by "wind".
The Aftercastdelay amounts to 0,5 seconds.
The Castzeit amounts to 2 seconds.
Lvl/damage/FR consumption
1 - 100% x 1 rocket - 10
2 - 100% x 2 rockets - 20
3 - 100% x 3 rockets - 30
4 - 100% x 4 rockets - 40
5 - 100% x 5 rockets - 50
6 - 100% x 6 rockets - 60
7 - 100% x 7 rockets - 70
8 - 100% x 8 rockets - 80
9 - 100% x 9 rockets - 90
10 - 100% x 10 rockets - 100
* Esu (Lvl 7)
Actively
Vorraussetzung: Spirit OF the praised Lvl 1
Description: The monster one shrinks, which reduces its rate of motion
extremely. If it around a boss monster acts works the Skill only 1/5 of the
time.
The Aftercastdelay amounts to 0,5 seconds.
The Castzeit amounts to 1 second.
This class is called Teak Won Girl/Boy, the 2nd Job of it is Soul Liker and Star
Knight. The stats are like at by a crit assassin if you wan't to be Star
Knight
Artwork:
Ingame:
Translated from my website, Castzeit=Castdelay and Vorraussetzungen what you
need for the skill
I find to picture always somewhere in the net
To the information:
Taekwon Boy/Girl (renamed on iRO probably in Martial kind Boy/Girl), star Knight
and Soul of left ones. These classes cannot change and not be able to the
Advanced Class to be adopted. Star Knight and Soul of left ones have momentarily
no own Sprites and to use the Taekwon Boy/Girl Sprites.
[ * ]Der NPC with which one to the extended class change can in Payon will be.
For a limited period one will be able to change without the necessary Quest to
complete to the extended class.
Only the Novice can become the Taekwon Boy/Girl.
Soul of left ones or star Knight one becomes then as soon as one min. Job 40 as
Taekwon reached Boy/Girl.
[ * ]Der NPC a fast change to the 2nd of the Class made possible was
removed.
- Expanded Class - Taekwon Boy/Girl -
Taekwon Boy/Girl is a class those their feet (not like Monks the hands) as its
primary weapon uses. A Novice with job level 10 can change to the Taekwon
Boy/Girl.
Note: Taekwon Boy/Girl is shortened from now on with TK Boy.
TK Boy equipment:
TK Boy cannot use weapons. It can besides only for equipment carry the each
class carry can or each class except Novice.
Special equipment for 2nd the Class or is more highly meant can not be
equipped.
TK Boy Skills:
* Running (Lvl 10)
Actively
Description: If one this Skill used begins to run the character always
straightforward. One cannot change the direction or the goal during running. One
hears run only on if one the Skill again used (which costs FR), another Skill
used or before a wall runs. If one the Skill keeps one +10 Strength again used
for 150 seconds.
Description: That is a Skill which one by use of the Skills to be on or
switched off can. If this Skill is turned on exists 15% a chance that one goes
to a normal attack into the Whirlwind preparation position.
This Skill does not have Castzeit.
Lvl/FR consumption
1 - 1
* Whirlwind Kick (Lvl 7)
Actively
Description: If one in the Whirlwind preparation position is (s.o.) one can use
this Skill around 5x5 of fields surface damage to arrange.
Description: In principle the same as Prepare Whirlwind, with the exception
that one changes into the Round Kick preparation position.
This Skill does not have Castzeit.
Lvl/FR consumption
1 - 1
* Round Kick (Lvl 7)
Actively
Description: If one is in the Round Kick preparation position and this Skill
used, one meets the opponent very hard and all opponents in a 3x3 radius around
the victim are zurueckgepusht without damage.
Description: In principle the same as Prepare Whirlwind, with the exception
that one changes into the Counter Kick preparation position. In addition this
Skill 20% a chance has to occur and steps only then if one by the opponent is
met.
This Skill does not have Castzeit.
Lvl/FR consumption
1 - 1
* Counter Kick (Lvl 7)
Actively
Description: If one is in the Counter Kick preparation position and this Skill
used, one meets an individual opponent with 100%iger accuracy of fire.
Description: In principle the same as Prepare Whirlwind skill. This Skill
prepared however no certain preparation position forwards, but gives to evade
20% chance to opposing remote attacks.
This Skill does not have Castzeit.
Lvl/FR consumption
1 - 1
* Flying Side Kick (Lvl 7)
Actively
Description: Seize an opponent that far is with a jump on. Normally one must
select the opponents by hand in addition, but if BREAK case is activated and
attacks one uses this opponent automatically. The attack strength, if it is used
together with BREAK case rises with cousin the level.
Description: If another TK Boy beside you sits during you sits, activate
yourself this Skill and regenerate HP. If one /doridori keeps one 30 additional
HP used. The regeneration in the table indicates only the default values and by
VIT is increased. The Skill functions also with Overweight.
Description: In principle the same as Peaceful remainder. This Skill recovert
however FR. Through /doridori one receives 3 FR back and the default values by
higher INT is increased.
Description: The ATK is increased dependent on the number of party members on
the same map. If e.g. 10 party members on the map are present and one has level
5 of this Skills, the ATK is increased by 100%. The increase depends on the
basis ATK, Buffs is not taken into consideration. Skills the more than 500%
damage will arrange now (100 * Bonus%) + computed 500%, instead of
multiplicative.
Lvl/ATK bonus
1 - 2% per person in the party
2 - 4% per person in the party
3 - 6% per person in the party
4 - 8% per person in the party
5 - 10% per person in the party
* Warmly wind (Lvl 7)
Actively
Vorraussetzung: Peaceful remainder of Lvl 5, Enjoyable remainder of Lvl 5, and
Fighting Chant Lvl 5
Description: This Skill changes the element with which one attacks, dependent
on the used Skill level.
This skill CHANGES your attack ton appropriate elemental depending on skill
level OF this skill used.
This Skill does not have Castzeit.
The duration amounts to 5 minutes.
Description: One jumps over on the Skill dependent many cells into the
direction into which one looks. If one cannot land on this cell, one jumps,
lands however again at the starting point. One can jump thereby wonderfully over
slopes and ravines.
Description: One can use this Skill only as TK Boy, as soon as one is changed
to the Soul of left ones or star Knight, wars that. If one is used this Skill
the name of the monster, which straight is attacked to appear. If one kills
afterwards 100 monsters of this type (not compellingly successively), receives
one one point and the name of a new coincidentally selected monster
appears.
If one has this Skill used during one 0 EXP, a small chance exists to get a new
coincidental goal assigned.
As soon as one Taekwon Ranker (? perhaps if one has most points of all TK Boys
on the server?) becomes, one can use all Kicks as unlimited Combo - Whirlwind
Kick, Round Kick, Axe Kick, Counter Kick. Flying Side Kick cannot be
used.
Lvl/Castzeit/FR consumption
1 - 1 second. - 10
- Expanded Class - star Knight -
The strength of the books they use and transfer star Knights into their feet for
additional strength. One can change 40 to the star Knight as TK Boy with job.
This class receives slow job Exp as other classes.
Star Knight of equipment:
All things those the TK Boy to use can plus 2nd Class Items know to be used.
Additionally the following Equipteile can be used: All books, Manteau, Mink
Coat, Mirror Shield, Sharp Headgear, Majestic Goat, boat.
Star Knight Skills:
* Feeling OF the Sun, Moon, and of star (Lvl 3)
Actively
Description: After a place, one, if one uses the Skill, "reminds"
this can see place. Noted it asks that one "reminds" this Skill per
level only once to use can. Only once!. The place remains for the entire life of
the character.
The FR consumption is always 100.
Lvl/Effect
1 - The map on which one is is as "Place OF the Sun" reminded.
2 - The map on which one is is as "Place OF the Moon" reminded.
3 - The map on which one is is as "Place OF the star"
reminded.
* Warmth OF the Sun (Lvl 3)
Actively
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 1
Description: This Skill can be used at any time in the "Place OF the
Sun". If the Skill is used, one receives an offensive barrier around
itself, which causes 100% damage to each monster and her back-pushes 2 cells.
Each hit on the barrier uses 2 FR and if no longer enough FR are present the
barrier will disappear.
This Skill does not have Castzeit.
The FR consumption is always 100.
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 2
Description: This Skill can be used at any time in the "Place OF the
Moon". If the Skill is used, one receives an offensive barrier around
itself, which causes 100% damage to each monster and her back-pushes 2 cells.
Each hit on the barrier uses 2 FR and if no longer enough FR are present the
barrier will disappear.
This Skill does not have Castzeit.
The FR consumption is always 100.
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 3
Description: This Skill can be used at any time in the "Place OF the
star". If the Skill is used, one receives an offensive barrier around
itself, which causes 100% damage to each monster and her back-pushes 2 cells.
Each hit on the barrier uses 2 FR and if no longer enough FR are present the
barrier will disappear.
This Skill does not have Castzeit.
The FR consumption is always 60.
* Meadow OF the Sun, Moon, and star (Lvl 3)
Actively
Description: If one indicates this Skill used it the names of the monster that
one marked by using the Skills. One cannot apply this also to players, who are
then marked after class, Size and HP plays with players a role.
Example: If one applies this to a champion, all other champions are
marked.
FR taken is fixed RK 100.
Lvl/effect
1 - The goal is marked as "target OF the Sun". With monsters this can
be applied only to small monsters.
2 - The goal is marked as "target OF the Moon". With monster this can
be used only on middle monsters with max a HP of more than 6,000.
3 - The goal is marked as "target OF the star". With monsters this
can be used only on large monsters with max a HP of more than 20,000.
* Wrath OF the Sun (Lvl 3)
Passively
Vorraussetzung: Have-talk Lvl 1
Description: If one steps a "target OF the Sun" attacks.
Lvl/ATK bonus against the goal
1 - ((Lv+Luk+Dex)/9) %
2 - ((Lv+Luk+Dex)/6) %
3 - ((Lv+Luk+Dex)/3) %
* Wrath OF the Moon (Lvl 3)
Passively
Vorraussetzung: Have-talk Lvl 2
Description: If one steps a "target OF the Moon" attacks.
Lvl/ATK bonus against the goal
1 - ((Lv+Luk+Dex)/9) %
2 - ((Lv+Luk+Dex)/6) %
3 - ((Lv+Luk+Dex)/3) %
* Wrath OF the star (Lvl 3)
Passively
Vorraussetzung: Have-talk Lvl 3
Description: If one steps a "target OF the star" attacks.
Lvl/ATK bonus against the goal
1 - ((Lv+Str+Luk+Dex)/9) %
2 - ((Lv+Str+Luk+Dex)/6) %
3 - ((Lv+Str+Luk+Dex)/3) %
* Comfort OF the Sun (Lvl 4)
Actively
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 1
Description: OF knows the Sun "on the map the Sun" the as "Place
OF is reminded to be used at a" Day. This Skill increases the Def over
(Lv+Dex+Luk)/10.
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 2
Description: OF knows the Moon "on the map the Moon" the as
"Place OF is reminded to be used at a" Day. This Skill increases the
Flee over [ (Lv+Dex+Luk)/10]%.
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 3
Description: OF knows the star "on the map the star" the as
"Place OF is reminded to be used at a" Day. This Skill increases the
Aspd over [ (Lv+Dex+Luk)/10]%.
* Demon OF the Sun, Moon, and star (Lvl 10)
Passively
Description: The eyesight is sacrificed for higher ASPD. The range of vision of
the character is set lastful on blindly the status, even if one invests only one
point in this Skill.
This Skill gives only the diagram effect of the blind status, not Mali on Flee
and hit.
* Friend OF the Sun, Moon, and star (Lvl 3)
Passively
Description: If the star uses Knight "Counter Kick", all Monks in the
party of the Knights a increased "Raging Trifecta Blow" chance
receives star. If the Monks in the party of the Knights "Raging
Thrust" uses star, in response the chance increases to "Counter
Kick"
Lvl - increase of the chance
1 - 20%
2 - 50%
3 - 100%
Note: This is not a prozentualle increase, appointment of the value. On level 3
the chance becomes, if it were before about 25% increased to 50%.
* Knowledge OF the Sun, Moon, and star (Lvl 10)
Passively
Description: If one remembers in the play on a map the Sun/Moon/Star "the
as" Place OF logs in, this passive Skill begins to work. As soon as one the
map leaves disappears the effect.
* Union OF the Sun, Moon, and star (Lvl 1)
Actively
Vorraussetzung: Knowledge OF the Sun, Moon, and star Lvl 9
Description: Can be used only as "Spirit". If one uses it normally,
one becomes the Berserker, which is terminated by repeated using.
How does it function now thus?
If one receives "Spirit OF the star Knight" by a Soul of left ones,
one can use this Skill around its secret abilities to bring out. In the
Berserkerstatus one can fly. One can attack during flying and move, which rate
of motion increased. All attacks always meet (none MEASURE) and ignore
completely the opposing DEF. With each attack one loses 0,5% the own
HP.
Lvl/FR consumption/duration
1 - 100 - 10 Minutes
- Expanded Class - Soul of left ones -
Soul Linkers gave up the way of the Taekwondo and to the power of the spirit
turned. One can change to the Soul of left ones, as soon as one reached as TK
Boy job 40. In contrast to the star Knight its job level slowly rises, has this
class a normal job level rise.
Soul Linkers are singularly appropriate with their multiplicity at Skills those
directly for it are a certain class to be strengthened.
"Spirit" Buffs cannot be applied to one.
Soul of left equipments:
One can use only equipment that Wizards can equip.
Note 1:
All "Spirit" Spells indicated the same Castzeit, duration and FR
consumption, so long this not differently. These are as follows:
Note 2:
All new Skills, abilities or Buffs, which are acquired by "Spirit",
end as soon as the "Spirit" Buff end.
* Spirit OF the Alchemist (Lvl 5)
Actively
Description: Inspires the Alchemisten with the "Spirit OF the
Alchemist", which lends special Buffs, which persists to the Spirit Buff
runs out to them.
[ list=1 ]
* The strength of "Potion Pithcer" increased by cousin the level, if
one is e.g. level 80, is higher the strength around 80%.
* Berserk Potion Pitcher can be used.
* Alchemisten with Pharmacy level 10 can use now Twilight Pharmacy.
* Pharmacy level 10 & a super Novice in the party de-energise a new type of
Twilight Pharmacy.
* Pharmacy level 10 & a TK Boy in the party de-energise a further type of
Twilight Pharmacy.
--> Berserk Pitcher
Description: Use 10 FR and have a Castzeit of 0,5 seconds. One can throw a
Berserk Potion on the goal, which affects independently of the restriction the
class.
--> Twilight Pharmacy (type 1)
Description: Chance of success is exactly the same as with
"Pharmacy". The Skill has a Castzeit of 3 seconds, independent of DEX.
to manufacture to manufacture 200 FR used up around 200 White Potions, every
0,005 seconds finds an attempt instead of one. If one did not add enough has,
the Skill fails.
--> Twilight Pharmacy (type 2 - super Novice)
Description: The same like type 1, with the exception that 200 Slim White
Potions are manufactured.
--> Twilight Pharmacy (type 3 - TK Boy)
Description: The same like type 1, with the exception that only to 100
Alco-get, then 50 Fleming Bottles and then 50 Acid Bottles manufactured
werden.[/list=1 ]
* Spirit OF the Monk (Lvl 5)
Actively
Description: Inspires the Monk with the "Spirit OF the Monk", which
lends special Buffs, which persists to the Spirit Buff runs out to
them.
[ list=1 ]
* "Raging Thrust" becomes the 5x5 cells Splashattacke.
* The FR consumption of the Comboskills is lowered.
* Even in the Furystatus FR regeneriert.[/list=1 become ]
* Spirit OF the star Knight (Lvl 5)
Actively
Description: Inspires the star Knight with the "Spirit OF the star
Knight", which lends special Buffs, which persists to the Spirit Buff runs
out to them.
The use of "union OF the Sun, Moon and star" is
de-energised.
* Spirit OF the legend (Lvl 5)
Actively
Description: Inspires the legend with the "Spirit OF the legend", to
which them special Buffs lends, which persists to the Spirit Buff runs
out.
If the legend "car uses Spell", level 10 Bolts are automatically
always gecastet, if the legend this Skill learned level with this Bolt
type.
* Spirit OF the Crusader (Lvl 5)
Actively
Description: Inspires the Crusader with the "Spirit OF the Crusader",
which lends special Buffs, which persists to the Spirit Buff runs out to
them.
"Shield boom rank" does not miss no more and the damage around 100%
is increased.
* Spirit OF the super Novice (Lvl 5)
Actively
Description: Inspires the super Novice with the "Spirit OF the super
Novice", which lends special Buffs, which persists to the Spirit Buff runs
out to them.
[ list=1 ]
* Temporarly all Upper/Middle/Lower Headgears can use super Novice over level
90.
* Super Novice over level 90 have 1% a chance the death damage to adjust, i.e.
1% EXP loss become balanced.
* Know super Novice over level 96 temporarly level 4 Daggers, 1H Swords, Axes,
Maces, and Staff ausruesten.[/list=1 ]
* Spirit OF the Knight (Lvl 5)
Actively
Vorraussetzung: Spirit OF the Crusader Lvl 1
Description: Inspires the Knight with the "Spirit OF the Knight",
which lends special Buffs, which persists to the Spirit Buff runs out to
them.
If the Knight Two hand Quicken level 10 controls, he can use now temporarly One
hand Quicken.
--> One hand Quicken
Description: The same like Two hand Quicken Lvl 10, but functions with 1H
swords.
* Spirit OF the Wizard (Lvl 5)
Actively
Vorraussetzung: Spirit OF the legend Lvl 1
Description: Inspires the Wizard with the "Spirit OF the Wizard",
which lends special Buffs, which persists to the Spirit Buff runs out to
them.
All Skills the Gemstones needs, functions temporarly also without
Gemstones.
* Spirit OF the praised (Lvl 5)
Actively
Vorraussetzung: Spirit OF the Monk Lvl 1
Description: Inspires praised with the "Spirit OF the praised", which
lends special Buffs, which persists to the Spirit Buff runs out to
them.
Holy Light used up 2,5x of more FR, but causes fivefold damage.
* Spirit OF the Bard and Dancer (Lvl 5)
Actively
Description: Inspires the Bard/Dancer with the "Spirit OF the Bard and
Dancer", which lends special Buffs, which persists to the Spirit Buff runs
out to them.
[ list=1 ]
* All Singing/Dancing Skills strengthens now also Bard and Dancer.
* Rate of motion during singing & dancing is increased.
* Whistle and Humming Linked.
* "Assassin CROSS OF the Sunset" and "Please Don't Forget
ME" connected.
* "Poem OF Bragi" and "Fortune's Kiss" connected.
* "Apple OF Idun" and "service For You" verbunden.[/list=1
]
(group is called: If Skill X were mastered, Skill Y in the "Spirit"
mode can be also used.)
* Spirit OF the Rogue (Lvl 5)
Actively
Vorraussetzung: Spirit OF the Assassin Lvl 1
Description: Inspires the Rogue with the "Spirit OF the Rogue", which
lends special Buffs, which persists to the Spirit Buff runs out to
them.
[ list=1 ]
* The "doubles Attack" chance one doubles (100% on level 10).
* The Strength bonuses by "Chase mill" holds now 5 minutes and rate
of motion becomes erhoeht.[/list=1 ]
* Spirit OF the Assassin (Lvl 5)
Actively
Description: Inspires the Assassin with the "Spirit OF the Assassin",
which lends special Buffs, which persists to the Spirit Buff runs out to
them.
The strength of Sonic Blow is increased by 100% and the Aftercastdelay is
halved.
* Spirit OF the Blacksmith (Lvl 5)
Actively
Vorraussetzung: Spirit OF the Alchemist Lvl 1
Description: Inspires the Blacksmith with the "Spirit OF the
Blacksmith", which lends special Buffs, which persists to the Spirit Buff
runs out to them.
In the "Spirit" mode can use the Blacksmith "Full Adrenaline
Rush". This Skill appears only, if the Blacksmith level 5 Adrenaline Rush
geskillt.
--> Full Adrenaline Rush
Description: Functioned like Adrenaline Rush, affects however all weapons. Full
Adrenaline Rush works 150 seconds and uses 64 FR.
* Spirit OF the Hunter (Lvl 5)
Actively
Vorraussetzung: Spirit OF the Bard and Dancer Lvl 1
Description: Inspires the Hunter with the "Spirit OF the Hunter",
which lends special Buffs, which persists to the Spirit Buff runs out to
them.
[ list=1 ]
* The strength of "Beastbane" by the STR which one has is
increased.
* If one geskillt "double punishment" 10, the new Skill becomes
"Beast Strafing" nutzbar.[/list=1 ]
--> Beast Strafing
Description: If the goal is a Beast monster and one doubles punish used, one
can use this Skill around a further double punishment on the goal to fire, whose
strength depends extremely on STR.
* Spirit OF the Soul of left ones (Lvl 5)
Actively
Vorraussetzung: Spirit OF the star Knight Lvl 1
Inspires the Soul left one with the "Spirit OF the Soul of left
ones", which lends special Buffs, which persists to the Spirit Buff runs
out to them.
With this Buff "Ka" magic can be applied to other classes. Since one
"Spirit" Buffs itself to affect cannot must this another Soul of left
ones to one apply.
* Spirit OF the Advanced 1st Class (Lvl 5)
Actively
Vorraussetzung: Spirit OF the super Novice Lvl 5
Description: Inspires the Advanced 1st Class with the "Spirit OF the
Advanced 1st Class", which lends special Buffs, which persists to the
Spirit Buff runs out to them.
[ list=1 ]
* 1st Class characters to level 69 can be applied only to Advanced.
* If the goal characters have Stats are lower than (cousin level of the goal -
10), this Stats is increased to this value. The bonus does not know 50
ueberschreiten.[/list=1 ]
"Ka" magic:
This special magic of the Soul of left ones can only on the Soul of left ones,
which marriage partners and children are used. If this magic is not applied to
other characters passes anything and the Soul of left ones is gestunnt.
* Kaizel (Lvl 7)
Actively
Vorraussetzung: Spirit OF the praised Lvl 1
Description: While the duration this Skills (30 minutes) one becomes, if one
dies, immediately revives. After the revival one receives 10 seconds of Kyrie
Eleison and the Kaizel Buff disappears. No effect during WoE.
Vorraussetzung: Spirit OF the Wizard Lvl 5, Spirit OF the legend Lvl 5
Description: The most offensive magic & Heal are reflected. After a certain
number of Refleks the Skills disappears. If Heal is reflected, the strength of
the Heals is lowered.
FR taken is fixed tons of 70.
Lvl/Castzeit/number of Refleks/duration
1 - 5 second. - 1 - 1 min.
2 - 4,5 seconds. - 1 - 2 min.
3 - 4 seconds. - 1 - 3 min.
4 - 3,5 seconds. - 2 - 4 min.
5 - 3 seconds. - 2 - 5 min.
6 - 2,5 seconds. - 2 - 6 min.
7 - 2 seconds. - 3 - 10 min.
* Kaina (Lvl 7)
Passively
Vorraussetzung: Enjoyable remainder of Lvl 1
Description: Increases the strength of "Enjoyable remainder" and
increases the max FR.
"it" magic:
This special magic of the Soul of left ones can be affected only monsters. If
this magic is affected players, nothing happens and the Soul of left ones is
gestunnt.
* Estin (Lvl 7)
Actively
Vorraussetzung: Spirit OF the Wizard Lvl 1
Description: This Skill attacks only small monsters. The goal is back-pushed
two cells. Against middle and large monsters almost no damage is caused, but the
goal is back-pushed. If one level 7 used can be used thereafter for 3 seconds of
"Esma".
The Skill is affected warmly by "wind".
The Aftercastdelay amounts to 0,5 seconds.
The Castzeit amounts to 0,1 seconds.
Description: This Skill attacks middle monsters and stunnt it for 2 seconds.
Against small and large monsters damage is caused, but is not gestunnt. If one
level 7 used can be used thereafter for 3 seconds of "Esma".
The Skill is affected warmly by "wind".
The Aftercastdelay amounts to 0,5 seconds.
The Castzeit amounts to 0,1 seconds.
Description: A very strong magic attack, whose element depends on warmly
wind.
This is A very strong magic that CHANGE element OF its attack depending on
warmly wind.
The Skill is affected warmly by "wind".
The Aftercastdelay amounts to 0,5 seconds.
The Castzeit amounts to 2 seconds.
Lvl/damage/FR consumption
1 - 100% x 1 rocket - 10
2 - 100% x 2 rockets - 20
3 - 100% x 3 rockets - 30
4 - 100% x 4 rockets - 40
5 - 100% x 5 rockets - 50
6 - 100% x 6 rockets - 60
7 - 100% x 7 rockets - 70
8 - 100% x 8 rockets - 80
9 - 100% x 9 rockets - 90
10 - 100% x 10 rockets - 100
* Esu (Lvl 7)
Actively
Vorraussetzung: Spirit OF the praised Lvl 1
Description: The monster one shrinks, which reduces its rate of motion
extremely. If it around a boss monster acts works the Skill only 1/5 of the
time.
The Aftercastdelay amounts to 0,5 seconds.
The Castzeit amounts to 1 second.
Oh... <<
I see it...
Its the pic of an crossover means freature 2 mangas in one world
A cute catgirl wallpaper
This scan is out of Ragnarok Online
This class is called Teak Won Girl/Boy, the 2nd Job of it is Soul Liker and Star Knight. The stats are like at by a crit assassin if you wan't to be Star Knight
Artwork:
Ingame:
Translated from my website, Castzeit=Castdelay and Vorraussetzungen what you need for the skill
I find to picture always somewhere in the net
To the information:
Taekwon Boy/Girl (renamed on iRO probably in Martial kind Boy/Girl), star Knight and Soul of left ones. These classes cannot change and not be able to the Advanced Class to be adopted. Star Knight and Soul of left ones have momentarily no own Sprites and to use the Taekwon Boy/Girl Sprites.
[ * ]Der NPC with which one to the extended class change can in Payon will be. For a limited period one will be able to change without the necessary Quest to complete to the extended class.
Only the Novice can become the Taekwon Boy/Girl.
Soul of left ones or star Knight one becomes then as soon as one min. Job 40 as Taekwon reached Boy/Girl.
[ * ]Der NPC a fast change to the 2nd of the Class made possible was removed.
- Expanded Class - Taekwon Boy/Girl -
Taekwon Boy/Girl is a class those their feet (not like Monks the hands) as its primary weapon uses. A Novice with job level 10 can change to the Taekwon Boy/Girl.
Note: Taekwon Boy/Girl is shortened from now on with TK Boy.
TK Boy equipment:
TK Boy cannot use weapons. It can besides only for equipment carry the each class carry can or each class except Novice.
Special equipment for 2nd the Class or is more highly meant can not be equipped.
TK Boy Skills:
* Running (Lvl 10)
Actively
Description: If one this Skill used begins to run the character always straightforward. One cannot change the direction or the goal during running. One hears run only on if one the Skill again used (which costs FR), another Skill used or before a wall runs. If one the Skill keeps one +10 Strength again used for 150 seconds.
Lvl/Castzeit/FR consumption
1 - 6 second. - 100
2 - 5 seconds. - 90
3 - 4 seconds. - 80
4 - 3 seconds. - 70
5 - 2 seconds. - 60
6 - 1 second. - 50
7 - 0 seconds. - 40
8 - 0 seconds. - 30
9 - 0 seconds. - 20
10 - 0 seconds. - 10
* Prepare Whirlwind (Lvl 1)
Actively
Vorraussetzung: Whirlwind Kick Lvl 1
Description: That is a Skill which one by use of the Skills to be on or switched off can. If this Skill is turned on exists 15% a chance that one goes to a normal attack into the Whirlwind preparation position.
This Skill does not have Castzeit.
Lvl/FR consumption
1 - 1
* Whirlwind Kick (Lvl 7)
Actively
Description: If one in the Whirlwind preparation position is (s.o.) one can use this Skill around 5x5 of fields surface damage to arrange.
This Skill does not have Casttime.
Lvl/damage/FR consumption
1 - 180% - 14
2 - 200% - 12
3 - 220% - 10
4 - 240% - 8
5 - 260% - 6
6 - 280% - 4
7 - 300% - 2
* Prepare Axe Kick (Lvl 1)
Actively
Vorraussetzung: Axe Kick Lvl 1
Description: In principle the same as Prepare Whirlwind, with the exception that one changes into the Axe Kick preparation position.
This Skill does not have Casttime.
Lvl/FR consumption
1 - 1
* Axe Kick (Lvl 7)
Actively
Description: If one is in the Axe Kick preparation position and this Skill used, one meets an opponent very hard and causes 3 seconds of Stun.
This Skill does not have Castzeit.
Lvl/damage/FR consumption
1 - 180% - 14
2 - 200% - 12
3 - 220% - 10
4 - 240% - 8
5 - 260% - 6
6 - 280% - 4
7 - 300% - 2
* Prepare Round Kick (Lvl 1)
Actively
Vorraussetzung: Round Kick Lvl 1
Description: In principle the same as Prepare Whirlwind, with the exception that one changes into the Round Kick preparation position.
This Skill does not have Castzeit.
Lvl/FR consumption
1 - 1
* Round Kick (Lvl 7)
Actively
Description: If one is in the Round Kick preparation position and this Skill used, one meets the opponent very hard and all opponents in a 3x3 radius around the victim are zurueckgepusht without damage.
This Skill does not have Castzeit.
Lvl/damage/FR consumption
1 - 220% - 14
2 - 250% - 12
3 - 280% - 10
4 - 310% - 8
5 - 340% - 6
6 - 370% - 4
7 - 400% - 2
* Prepare Counter Kick (Lvl 1)
Actively
Vorraussetzung: Counter Kick Lvl 1
Description: In principle the same as Prepare Whirlwind, with the exception that one changes into the Counter Kick preparation position. In addition this Skill 20% a chance has to occur and steps only then if one by the opponent is met.
This Skill does not have Castzeit.
Lvl/FR consumption
1 - 1
* Counter Kick (Lvl 7)
Actively
Description: If one is in the Counter Kick preparation position and this Skill used, one meets an individual opponent with 100%iger accuracy of fire.
This Skill does not have Castzeit.
Lvl/damage/FR consumption
1 - 220% - 14
2 - 250% - 12
3 - 280% - 10
4 - 310% - 8
5 - 340% - 6
6 - 370% - 4
7 - 400% - 2
* BREAK case (Lvl 1)
Actively
Vorraussetzung: Flying Side Kick Lvl 7
Description: In principle the same as Prepare Whirlwind skill. This Skill prepared however no certain preparation position forwards, but gives to evade 20% chance to opposing remote attacks.
This Skill does not have Castzeit.
Lvl/FR consumption
1 - 1
* Flying Side Kick (Lvl 7)
Actively
Description: Seize an opponent that far is with a jump on. Normally one must select the opponents by hand in addition, but if BREAK case is activated and attacks one uses this opponent automatically. The attack strength, if it is used together with BREAK case rises with cousin the level.
This Skill does not have Castzeit.
Lvl/damage/FR consumption
1 - 40% - 70
2 - 50% - 60
3 - 60% - 50
4 - 70% - 40
5 - 80% - 30
6 - 90% - 20
7 - 100% - 10
* Peaceful remainder (Lvl 10)
Passively
Description: If another TK Boy beside you sits during you sits, activate yourself this Skill and regenerate HP. If one /doridori keeps one 30 additional HP used. The regeneration in the table indicates only the default values and by VIT is increased. The Skill functions also with Overweight.
Lvl/HP Recovered
1 - 30
2 - 60
3 - 90
4 - 120
5 - 160
6 - 180
7 - 210
8 - 240
9 - 270
10 - 300
* Enjoyable remainder (Lvl 10)
Passively
Description: In principle the same as Peaceful remainder. This Skill recovert however FR. Through /doridori one receives 3 FR back and the default values by higher INT is increased.
Lvl/FR Recovered
1 - 3
2 - 6
3 - 9
4 - 12
5 - 16
6 - 18
7 - 21
8 - 24
9 - 27
10 - 30
* Fighting Chant (Lvl 5)
Passively
Description: The ATK is increased dependent on the number of party members on the same map. If e.g. 10 party members on the map are present and one has level 5 of this Skills, the ATK is increased by 100%. The increase depends on the basis ATK, Buffs is not taken into consideration. Skills the more than 500% damage will arrange now (100 * Bonus%) + computed 500%, instead of multiplicative.
Lvl/ATK bonus
1 - 2% per person in the party
2 - 4% per person in the party
3 - 6% per person in the party
4 - 8% per person in the party
5 - 10% per person in the party
* Warmly wind (Lvl 7)
Actively
Vorraussetzung: Peaceful remainder of Lvl 5, Enjoyable remainder of Lvl 5, and Fighting Chant Lvl 5
Description: This Skill changes the element with which one attacks, dependent on the used Skill level.
This skill CHANGES your attack ton appropriate elemental depending on skill level OF this skill used.
This Skill does not have Castzeit.
The duration amounts to 5 minutes.
Lvl/Elemental/FR consumption
1 - Earth - 20
2 - Wind - 20
3 - Water - 20
4 - Fire - 20
5 - Ghost - 50
6 - Dark - 50
7 - Holy - 50
* High Jump (Lvl 5)
Actively
Description: One jumps over on the Skill dependent many cells into the direction into which one looks. If one cannot land on this cell, one jumps, lands however again at the starting point. One can jump thereby wonderfully over slopes and ravines.
The FR consumption amounts to always 50 FR.
Lvl/Castzeit/jumped over cells
1 - 5 second. - 2
2 - 4 seconds. - 4
3 - 3 seconds. - 6
4 - 2 seconds. - 8
5 - 1 second. - 10
* Taekwon mission (Lvl 1)
Actively
Vorraussetzung: Fighting Chant Lvl 5
Description: One can use this Skill only as TK Boy, as soon as one is changed to the Soul of left ones or star Knight, wars that. If one is used this Skill the name of the monster, which straight is attacked to appear. If one kills afterwards 100 monsters of this type (not compellingly successively), receives one one point and the name of a new coincidentally selected monster appears.
If one has this Skill used during one 0 EXP, a small chance exists to get a new coincidental goal assigned.
As soon as one Taekwon Ranker (? perhaps if one has most points of all TK Boys on the server?) becomes, one can use all Kicks as unlimited Combo - Whirlwind Kick, Round Kick, Axe Kick, Counter Kick. Flying Side Kick cannot be used.
Lvl/Castzeit/FR consumption
1 - 1 second. - 10
- Expanded Class - star Knight -
The strength of the books they use and transfer star Knights into their feet for additional strength. One can change 40 to the star Knight as TK Boy with job. This class receives slow job Exp as other classes.
Star Knight of equipment:
All things those the TK Boy to use can plus 2nd Class Items know to be used. Additionally the following Equipteile can be used: All books, Manteau, Mink Coat, Mirror Shield, Sharp Headgear, Majestic Goat, boat.
Star Knight Skills:
* Feeling OF the Sun, Moon, and of star (Lvl 3)
Actively
Description: After a place, one, if one uses the Skill, "reminds" this can see place. Noted it asks that one "reminds" this Skill per level only once to use can. Only once!. The place remains for the entire life of the character.
The FR consumption is always 100.
Lvl/Effect
1 - The map on which one is is as "Place OF the Sun" reminded.
2 - The map on which one is is as "Place OF the Moon" reminded.
3 - The map on which one is is as "Place OF the star" reminded.
* Warmth OF the Sun (Lvl 3)
Actively
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 1
Description: This Skill can be used at any time in the "Place OF the Sun". If the Skill is used, one receives an offensive barrier around itself, which causes 100% damage to each monster and her back-pushes 2 cells. Each hit on the barrier uses 2 FR and if no longer enough FR are present the barrier will disappear.
This Skill does not have Castzeit.
The FR consumption is always 100.
Lvl/duration
1 - 10 second.
2 - 20 seconds.
3 - 60 seconds.
* Warmth OF the Moon (Lvl 3)
Actively
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 2
Description: This Skill can be used at any time in the "Place OF the Moon". If the Skill is used, one receives an offensive barrier around itself, which causes 100% damage to each monster and her back-pushes 2 cells. Each hit on the barrier uses 2 FR and if no longer enough FR are present the barrier will disappear.
This Skill does not have Castzeit.
The FR consumption is always 100.
Lvl/duration
1 - 10 second.
2 - 20 seconds.
3 - 60 seconds.
* Warmth OF the star (Lvl 3)
Actively
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 3
Description: This Skill can be used at any time in the "Place OF the star". If the Skill is used, one receives an offensive barrier around itself, which causes 100% damage to each monster and her back-pushes 2 cells. Each hit on the barrier uses 2 FR and if no longer enough FR are present the barrier will disappear.
This Skill does not have Castzeit.
The FR consumption is always 60.
Lvl/duration
1 - 10 second.
2 - 20 seconds.
3 - 60 seconds.
* Meadow OF the Sun, Moon, and star (Lvl 3)
Actively
Description: If one indicates this Skill used it the names of the monster that one marked by using the Skills. One cannot apply this also to players, who are then marked after class, Size and HP plays with players a role.
Example: If one applies this to a champion, all other champions are marked.
FR taken is fixed RK 100.
Lvl/effect
1 - The goal is marked as "target OF the Sun". With monsters this can be applied only to small monsters.
2 - The goal is marked as "target OF the Moon". With monster this can be used only on middle monsters with max a HP of more than 6,000.
3 - The goal is marked as "target OF the star". With monsters this can be used only on large monsters with max a HP of more than 20,000.
* Wrath OF the Sun (Lvl 3)
Passively
Vorraussetzung: Have-talk Lvl 1
Description: If one steps a "target OF the Sun" attacks.
Lvl/ATK bonus against the goal
1 - ((Lv+Luk+Dex)/9) %
2 - ((Lv+Luk+Dex)/6) %
3 - ((Lv+Luk+Dex)/3) %
* Wrath OF the Moon (Lvl 3)
Passively
Vorraussetzung: Have-talk Lvl 2
Description: If one steps a "target OF the Moon" attacks.
Lvl/ATK bonus against the goal
1 - ((Lv+Luk+Dex)/9) %
2 - ((Lv+Luk+Dex)/6) %
3 - ((Lv+Luk+Dex)/3) %
* Wrath OF the star (Lvl 3)
Passively
Vorraussetzung: Have-talk Lvl 3
Description: If one steps a "target OF the star" attacks.
Lvl/ATK bonus against the goal
1 - ((Lv+Str+Luk+Dex)/9) %
2 - ((Lv+Str+Luk+Dex)/6) %
3 - ((Lv+Str+Luk+Dex)/3) %
* Comfort OF the Sun (Lvl 4)
Actively
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 1
Description: OF knows the Sun "on the map the Sun" the as "Place OF is reminded to be used at a" Day. This Skill increases the Def over (Lv+Dex+Luk)/10.
This Skill does not have Castzeit.
Lvl/duration/FR consumption
1 - 80 second. - 70
2 - 160 seconds. - 60
3 - 240 seconds. - 50
4 - 320 seconds. - 40
* Comfort OF the Moon (Lvl 4)
Actively
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 2
Description: OF knows the Moon "on the map the Moon" the as "Place OF is reminded to be used at a" Day. This Skill increases the Flee over [ (Lv+Dex+Luk)/10]%.
This Skill does not have Castzeit.
Lvl/duration/FR consumption
1 - 80 second. - 70
2 - 160 seconds. - 60
3 - 240 seconds. - 50
4 - 320 seconds. - 40
* Comfort OF the star (Lvl 4)
Actively
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 3
Description: OF knows the star "on the map the star" the as "Place OF is reminded to be used at a" Day. This Skill increases the Aspd over [ (Lv+Dex+Luk)/10]%.
This Skill does not have Castzeit.
Lvl/duration/FR consumption
1 - 80 second. - 70
2 - 160 seconds. - 60
3 - 240 seconds. - 50
4 - 320 seconds. - 40
* Blessing OF the Sun (Lvl 5)
Passively
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 1, have-talk Lvl 1
Description: A passive Skill that the EXP which one from "target OF the Sun" monsters at the "Day OF the Sun" receives.
Lvl/EXP bonus
1 - 10%
2 - 20%
3 - 30%
4 - 40%
5 - 50%
* Blessing OF the Moon (Lvl 5)
Passively
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 2, have-talk Lvl 2
Description: A passive Skill that the EXP which one from "target OF the Moon" monsters at the "Day OF the Moon" receives.
Lvl/EXP bonus
1 - 10%
2 - 20%
3 - 30%
4 - 40%
5 - 50%
* Blessing OF the star (Lvl 5)
Passively
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 3, have-talk Lvl 3
Description: A passive Skill that the EXP which one from "target OF the star" monsters at the "Day OF the star" receives.
Lvl/EXP bonus
1 - 20%
2 - 40%
3 - 60%
4 - 80%
5 - 100%
* Demon OF the Sun, Moon, and star (Lvl 10)
Passively
Description: The eyesight is sacrificed for higher ASPD. The range of vision of the character is set lastful on blindly the status, even if one invests only one point in this Skill.
This Skill gives only the diagram effect of the blind status, not Mali on Flee and hit.
Lvl/ASPD bonus
1 - 3%
2 - 6%
3 - 9%
4 - 12%
5 - 16%
6 - 18%
7 - 21%
8 - 24%
9 - 27%
10 - 30%
* Friend OF the Sun, Moon, and star (Lvl 3)
Passively
Description: If the star uses Knight "Counter Kick", all Monks in the party of the Knights a increased "Raging Trifecta Blow" chance receives star. If the Monks in the party of the Knights "Raging Thrust" uses star, in response the chance increases to "Counter Kick"
Lvl - increase of the chance
1 - 20%
2 - 50%
3 - 100%
Note: This is not a prozentualle increase, appointment of the value. On level 3 the chance becomes, if it were before about 25% increased to 50%.
* Knowledge OF the Sun, Moon, and star (Lvl 10)
Passively
Description: If one remembers in the play on a map the Sun/Moon/Star "the as" Place OF logs in, this passive Skill begins to work. As soon as one the map leaves disappears the effect.
Lvl - additional carrying capacity
1 - 10%
2 - 20%
3 - 30%
4 - 40%
5 - 50%
6 - 60%
7 - 70%
8 - 80%
9 - 90%
10 - 100%
* Union OF the Sun, Moon, and star (Lvl 1)
Actively
Vorraussetzung: Knowledge OF the Sun, Moon, and star Lvl 9
Description: Can be used only as "Spirit". If one uses it normally, one becomes the Berserker, which is terminated by repeated using.
How does it function now thus?
If one receives "Spirit OF the star Knight" by a Soul of left ones, one can use this Skill around its secret abilities to bring out. In the Berserkerstatus one can fly. One can attack during flying and move, which rate of motion increased. All attacks always meet (none MEASURE) and ignore completely the opposing DEF. With each attack one loses 0,5% the own HP.
Lvl/FR consumption/duration
1 - 100 - 10 Minutes
- Expanded Class - Soul of left ones -
Soul Linkers gave up the way of the Taekwondo and to the power of the spirit turned. One can change to the Soul of left ones, as soon as one reached as TK Boy job 40. In contrast to the star Knight its job level slowly rises, has this class a normal job level rise.
Soul Linkers are singularly appropriate with their multiplicity at Skills those directly for it are a certain class to be strengthened.
"Spirit" Buffs cannot be applied to one.
Soul of left equipments:
One can use only equipment that Wizards can equip.
Note 1:
All "Spirit" Spells indicated the same Castzeit, duration and FR consumption, so long this not differently. These are as follows:
Castzeit: 1 second.
Lvl/duration/FR consumption
1 - 150 second. - 460
2 - 200 seconds. - 360
3 - 250 seconds. - 260
4 - 300 seconds. - 160
5 - 350 seconds. - 60
Note 2:
All new Skills, abilities or Buffs, which are acquired by "Spirit", end as soon as the "Spirit" Buff end.
* Spirit OF the Alchemist (Lvl 5)
Actively
Description: Inspires the Alchemisten with the "Spirit OF the Alchemist", which lends special Buffs, which persists to the Spirit Buff runs out to them.
[ list=1 ]
* The strength of "Potion Pithcer" increased by cousin the level, if one is e.g. level 80, is higher the strength around 80%.
* Berserk Potion Pitcher can be used.
* Alchemisten with Pharmacy level 10 can use now Twilight Pharmacy.
* Pharmacy level 10 & a super Novice in the party de-energise a new type of Twilight Pharmacy.
* Pharmacy level 10 & a TK Boy in the party de-energise a further type of Twilight Pharmacy.
--> Berserk Pitcher
Description: Use 10 FR and have a Castzeit of 0,5 seconds. One can throw a Berserk Potion on the goal, which affects independently of the restriction the class.
--> Twilight Pharmacy (type 1)
Description: Chance of success is exactly the same as with "Pharmacy". The Skill has a Castzeit of 3 seconds, independent of DEX. to manufacture to manufacture 200 FR used up around 200 White Potions, every 0,005 seconds finds an attempt instead of one. If one did not add enough has, the Skill fails.
--> Twilight Pharmacy (type 2 - super Novice)
Description: The same like type 1, with the exception that 200 Slim White Potions are manufactured.
--> Twilight Pharmacy (type 3 - TK Boy)
Description: The same like type 1, with the exception that only to 100 Alco-get, then 50 Fleming Bottles and then 50 Acid Bottles manufactured werden.[/list=1 ]
* Spirit OF the Monk (Lvl 5)
Actively
Description: Inspires the Monk with the "Spirit OF the Monk", which lends special Buffs, which persists to the Spirit Buff runs out to them.
[ list=1 ]
* "Raging Thrust" becomes the 5x5 cells Splashattacke.
* The FR consumption of the Comboskills is lowered.
* Even in the Furystatus FR regeneriert.[/list=1 become ]
* Spirit OF the star Knight (Lvl 5)
Actively
Description: Inspires the star Knight with the "Spirit OF the star Knight", which lends special Buffs, which persists to the Spirit Buff runs out to them.
The use of "union OF the Sun, Moon and star" is de-energised.
* Spirit OF the legend (Lvl 5)
Actively
Description: Inspires the legend with the "Spirit OF the legend", to which them special Buffs lends, which persists to the Spirit Buff runs out.
If the legend "car uses Spell", level 10 Bolts are automatically always gecastet, if the legend this Skill learned level with this Bolt type.
* Spirit OF the Crusader (Lvl 5)
Actively
Description: Inspires the Crusader with the "Spirit OF the Crusader", which lends special Buffs, which persists to the Spirit Buff runs out to them.
"Shield boom rank" does not miss no more and the damage around 100% is increased.
* Spirit OF the super Novice (Lvl 5)
Actively
Description: Inspires the super Novice with the "Spirit OF the super Novice", which lends special Buffs, which persists to the Spirit Buff runs out to them.
[ list=1 ]
* Temporarly all Upper/Middle/Lower Headgears can use super Novice over level 90.
* Super Novice over level 90 have 1% a chance the death damage to adjust, i.e. 1% EXP loss become balanced.
* Know super Novice over level 96 temporarly level 4 Daggers, 1H Swords, Axes, Maces, and Staff ausruesten.[/list=1 ]
* Spirit OF the Knight (Lvl 5)
Actively
Vorraussetzung: Spirit OF the Crusader Lvl 1
Description: Inspires the Knight with the "Spirit OF the Knight", which lends special Buffs, which persists to the Spirit Buff runs out to them.
If the Knight Two hand Quicken level 10 controls, he can use now temporarly One hand Quicken.
--> One hand Quicken
Description: The same like Two hand Quicken Lvl 10, but functions with 1H swords.
* Spirit OF the Wizard (Lvl 5)
Actively
Vorraussetzung: Spirit OF the legend Lvl 1
Description: Inspires the Wizard with the "Spirit OF the Wizard", which lends special Buffs, which persists to the Spirit Buff runs out to them.
All Skills the Gemstones needs, functions temporarly also without Gemstones.
* Spirit OF the praised (Lvl 5)
Actively
Vorraussetzung: Spirit OF the Monk Lvl 1
Description: Inspires praised with the "Spirit OF the praised", which lends special Buffs, which persists to the Spirit Buff runs out to them.
Holy Light used up 2,5x of more FR, but causes fivefold damage.
* Spirit OF the Bard and Dancer (Lvl 5)
Actively
Description: Inspires the Bard/Dancer with the "Spirit OF the Bard and Dancer", which lends special Buffs, which persists to the Spirit Buff runs out to them.
[ list=1 ]
* All Singing/Dancing Skills strengthens now also Bard and Dancer.
* Rate of motion during singing & dancing is increased.
* Whistle and Humming Linked.
* "Assassin CROSS OF the Sunset" and "Please Don't Forget ME" connected.
* "Poem OF Bragi" and "Fortune's Kiss" connected.
* "Apple OF Idun" and "service For You" verbunden.[/list=1 ]
(group is called: If Skill X were mastered, Skill Y in the "Spirit" mode can be also used.)
* Spirit OF the Rogue (Lvl 5)
Actively
Vorraussetzung: Spirit OF the Assassin Lvl 1
Description: Inspires the Rogue with the "Spirit OF the Rogue", which lends special Buffs, which persists to the Spirit Buff runs out to them.
[ list=1 ]
* The "doubles Attack" chance one doubles (100% on level 10).
* The Strength bonuses by "Chase mill" holds now 5 minutes and rate of motion becomes erhoeht.[/list=1 ]
* Spirit OF the Assassin (Lvl 5)
Actively
Description: Inspires the Assassin with the "Spirit OF the Assassin", which lends special Buffs, which persists to the Spirit Buff runs out to them.
The strength of Sonic Blow is increased by 100% and the Aftercastdelay is halved.
* Spirit OF the Blacksmith (Lvl 5)
Actively
Vorraussetzung: Spirit OF the Alchemist Lvl 1
Description: Inspires the Blacksmith with the "Spirit OF the Blacksmith", which lends special Buffs, which persists to the Spirit Buff runs out to them.
In the "Spirit" mode can use the Blacksmith "Full Adrenaline Rush". This Skill appears only, if the Blacksmith level 5 Adrenaline Rush geskillt.
--> Full Adrenaline Rush
Description: Functioned like Adrenaline Rush, affects however all weapons. Full Adrenaline Rush works 150 seconds and uses 64 FR.
* Spirit OF the Hunter (Lvl 5)
Actively
Vorraussetzung: Spirit OF the Bard and Dancer Lvl 1
Description: Inspires the Hunter with the "Spirit OF the Hunter", which lends special Buffs, which persists to the Spirit Buff runs out to them.
[ list=1 ]
* The strength of "Beastbane" by the STR which one has is increased.
* If one geskillt "double punishment" 10, the new Skill becomes "Beast Strafing" nutzbar.[/list=1 ]
--> Beast Strafing
Description: If the goal is a Beast monster and one doubles punish used, one can use this Skill around a further double punishment on the goal to fire, whose strength depends extremely on STR.
* Spirit OF the Soul of left ones (Lvl 5)
Actively
Vorraussetzung: Spirit OF the star Knight Lvl 1
Inspires the Soul left one with the "Spirit OF the Soul of left ones", which lends special Buffs, which persists to the Spirit Buff runs out to them.
With this Buff "Ka" magic can be applied to other classes. Since one "Spirit" Buffs itself to affect cannot must this another Soul of left ones to one apply.
* Spirit OF the Advanced 1st Class (Lvl 5)
Actively
Vorraussetzung: Spirit OF the super Novice Lvl 5
Description: Inspires the Advanced 1st Class with the "Spirit OF the Advanced 1st Class", which lends special Buffs, which persists to the Spirit Buff runs out to them.
[ list=1 ]
* 1st Class characters to level 69 can be applied only to Advanced.
* If the goal characters have Stats are lower than (cousin level of the goal - 10), this Stats is increased to this value. The bonus does not know 50 ueberschreiten.[/list=1 ]
"Ka" magic:
This special magic of the Soul of left ones can only on the Soul of left ones, which marriage partners and children are used. If this magic is not applied to other characters passes anything and the Soul of left ones is gestunnt.
* Kaizel (Lvl 7)
Actively
Vorraussetzung: Spirit OF the praised Lvl 1
Description: While the duration this Skills (30 minutes) one becomes, if one dies, immediately revives. After the revival one receives 10 seconds of Kyrie Eleison and the Kaizel Buff disappears. No effect during WoE.
Lvl/Castzeit/FR consumption/HP Recovered from Rez
1 - 6 second. - 120 - 10%
2 - 5,5 seconds. - 110 - 20%
3 - 5 seconds. - 100 - 30%
4 - 4,5 seconds. - 90 - 40%
5 - 4 seconds. - 80 - 50%
6 - 3,5 seconds. - 70 - 60%
7 - 3 seconds. - 60 - 70%
* Kahai (Lvl 7)
Actively
Vorraussetzung: Spirit OF the praised Lvl 1, Spirit OF the Monk Lvl 1, Spirit OF the Crusader Lvl 1
Description: While this Buff works, will one everyone times if one is attacked (Skillangriffe to count not) healed.
This Skill does not have Castzeit.
Lvl/FR consumption/HP healing
1 - 5 - 200
2 - 10 - 400
3 - 15 - 600
4 - 20 - 800
5 - 25 - 1000
6 - 30 - 1200
7 - 35 - 1400
* Purchase (Lvl 3)
Actively
Vorraussetzung: Spirit OF the Assassin Lvl 1, Spirit OF the Rogue Lvl 1
Description: Permits to evade to an opposing attack perfectly. As soon as one once evades disappears the effect.
Duration is 10 minutes.
Castzeit is 0,5 seconds.
Lvl/Flee chance/FR consumption
1 - 33% - 10
2 - 66% - 20
3 - 100% - 30
* Kaite (Lvl 7)
Actively
Vorraussetzung: Spirit OF the Wizard Lvl 5, Spirit OF the legend Lvl 5
Description: The most offensive magic & Heal are reflected. After a certain number of Refleks the Skills disappears. If Heal is reflected, the strength of the Heals is lowered.
FR taken is fixed tons of 70.
Lvl/Castzeit/number of Refleks/duration
1 - 5 second. - 1 - 1 min.
2 - 4,5 seconds. - 1 - 2 min.
3 - 4 seconds. - 1 - 3 min.
4 - 3,5 seconds. - 2 - 4 min.
5 - 3 seconds. - 2 - 5 min.
6 - 2,5 seconds. - 2 - 6 min.
7 - 2 seconds. - 3 - 10 min.
* Kaina (Lvl 7)
Passively
Vorraussetzung: Enjoyable remainder of Lvl 1
Description: Increases the strength of "Enjoyable remainder" and increases the max FR.
Lvl/Enjoyable remainder of increase/max of FR bonus
1 - 40% - +30
2 - 50% - +60
3 - 60% - +90
4 - 70% - +120
5 - 80% - +150
6 - 90% - +180
7 - 100% - +210
"it" magic:
This special magic of the Soul of left ones can be affected only monsters. If this magic is affected players, nothing happens and the Soul of left ones is gestunnt.
* Estin (Lvl 7)
Actively
Vorraussetzung: Spirit OF the Wizard Lvl 1
Description: This Skill attacks only small monsters. The goal is back-pushed two cells. Against middle and large monsters almost no damage is caused, but the goal is back-pushed. If one level 7 used can be used thereafter for 3 seconds of "Esma".
The Skill is affected warmly by "wind".
The Aftercastdelay amounts to 0,5 seconds.
The Castzeit amounts to 0,1 seconds.
Lvl/damage/FR consumption
1 - 10% - 18
2 - 20% - 20
3 - 30% - 22
4 - 40% - 24
5 - 50% - 26
6 - 60% - 28
7 - 70% - 30
* Esters (Lvl 7)
Actively
Vorraussetzung: Spirit OF the Wizard Lvl 1.
Description: This Skill attacks middle monsters and stunnt it for 2 seconds. Against small and large monsters damage is caused, but is not gestunnt. If one level 7 used can be used thereafter for 3 seconds of "Esma".
The Skill is affected warmly by "wind".
The Aftercastdelay amounts to 0,5 seconds.
The Castzeit amounts to 0,1 seconds.
Lvl/damage/FR consumption
1 - 5% - 18
2 - 10% - 20
3 - 15% - 22
4 - 20% - 24
5 - 25% - 26
6 - 30% - 28
7 - 35% - 30
* Esma (Lvl 10)
Actively
Vorraussetzung: Estin Lvl 7, esters Lvl 7
Description: A very strong magic attack, whose element depends on warmly wind.
This is A very strong magic that CHANGE element OF its attack depending on warmly wind.
The Skill is affected warmly by "wind".
The Aftercastdelay amounts to 0,5 seconds.
The Castzeit amounts to 2 seconds.
Lvl/damage/FR consumption
1 - 100% x 1 rocket - 10
2 - 100% x 2 rockets - 20
3 - 100% x 3 rockets - 30
4 - 100% x 4 rockets - 40
5 - 100% x 5 rockets - 50
6 - 100% x 6 rockets - 60
7 - 100% x 7 rockets - 70
8 - 100% x 8 rockets - 80
9 - 100% x 9 rockets - 90
10 - 100% x 10 rockets - 100
* Esu (Lvl 7)
Actively
Vorraussetzung: Spirit OF the praised Lvl 1
Description: The monster one shrinks, which reduces its rate of motion extremely. If it around a boss monster acts works the Skill only 1/5 of the time.
The Aftercastdelay amounts to 0,5 seconds.
The Castzeit amounts to 1 second.
Lvl/duration/FR consumption
1 - 1 second. - 75
2 - 2 seconds. - 65
3 - 3 seconds. - 55
4 - 4 seconds. - 45
5 - 5 seconds. - 35
6 - 6 seconds. - 25
7 - 7 seconds. - 15
* Esk (Lvl 3)
Actively
Vorraussetzung: Spirit OF the Knight Lvl 1
Description: Increases the ATK value of the monster by the quadruple, but halves their DEF.
The Aftercastdelay amounts to 0,5 seconds.
Lvl/duration/Castzeit/FR consumption
1 - 10 second. - 3 seconds. - 70
2 - 20 seconds. - 2 seconds. - 50
3 - 30 seconds. - 1 second. - 30
* Eska (Lvl 3)
Actively
Vorraussetzung: Spirit OF the Monk Lvl 1
Description: The monster forces into a condition similarly that "mentally of the Strength" of the Monks.
The Aftercastdelay amounts to 0,5 seconds.
Lvl/duration/Castzeit/FR consumption
1 - 10 second. - 3 seconds. - 100
2 - 20 seconds. - 2 seconds. - 80
3 - 30 seconds. - 1 second. - 60
Small TK in action
Sprites
This class is called Teak Won Girl/Boy, the 2nd Job of it is Soul Liker and Star Knight. The stats are like at by a crit assassin if you wan't to be Star Knight
Artwork:
Ingame:
Translated from my website, Castzeit=Castdelay and Vorraussetzungen what you need for the skill
I find to picture always somewhere in the net
To the information:
Taekwon Boy/Girl (renamed on iRO probably in Martial kind Boy/Girl), star Knight and Soul of left ones. These classes cannot change and not be able to the Advanced Class to be adopted. Star Knight and Soul of left ones have momentarily no own Sprites and to use the Taekwon Boy/Girl Sprites.
[ * ]Der NPC with which one to the extended class change can in Payon will be. For a limited period one will be able to change without the necessary Quest to complete to the extended class.
Only the Novice can become the Taekwon Boy/Girl.
Soul of left ones or star Knight one becomes then as soon as one min. Job 40 as Taekwon reached Boy/Girl.
[ * ]Der NPC a fast change to the 2nd of the Class made possible was removed.
- Expanded Class - Taekwon Boy/Girl -
Taekwon Boy/Girl is a class those their feet (not like Monks the hands) as its primary weapon uses. A Novice with job level 10 can change to the Taekwon Boy/Girl.
Note: Taekwon Boy/Girl is shortened from now on with TK Boy.
TK Boy equipment:
TK Boy cannot use weapons. It can besides only for equipment carry the each class carry can or each class except Novice.
Special equipment for 2nd the Class or is more highly meant can not be equipped.
TK Boy Skills:
* Running (Lvl 10)
Actively
Description: If one this Skill used begins to run the character always straightforward. One cannot change the direction or the goal during running. One hears run only on if one the Skill again used (which costs FR), another Skill used or before a wall runs. If one the Skill keeps one +10 Strength again used for 150 seconds.
Lvl/Castzeit/FR consumption
1 - 6 second. - 100
2 - 5 seconds. - 90
3 - 4 seconds. - 80
4 - 3 seconds. - 70
5 - 2 seconds. - 60
6 - 1 second. - 50
7 - 0 seconds. - 40
8 - 0 seconds. - 30
9 - 0 seconds. - 20
10 - 0 seconds. - 10
* Prepare Whirlwind (Lvl 1)
Actively
Vorraussetzung: Whirlwind Kick Lvl 1
Description: That is a Skill which one by use of the Skills to be on or switched off can. If this Skill is turned on exists 15% a chance that one goes to a normal attack into the Whirlwind preparation position.
This Skill does not have Castzeit.
Lvl/FR consumption
1 - 1
* Whirlwind Kick (Lvl 7)
Actively
Description: If one in the Whirlwind preparation position is (s.o.) one can use this Skill around 5x5 of fields surface damage to arrange.
This Skill does not have Casttime.
Lvl/damage/FR consumption
1 - 180% - 14
2 - 200% - 12
3 - 220% - 10
4 - 240% - 8
5 - 260% - 6
6 - 280% - 4
7 - 300% - 2
* Prepare Axe Kick (Lvl 1)
Actively
Vorraussetzung: Axe Kick Lvl 1
Description: In principle the same as Prepare Whirlwind, with the exception that one changes into the Axe Kick preparation position.
This Skill does not have Casttime.
Lvl/FR consumption
1 - 1
* Axe Kick (Lvl 7)
Actively
Description: If one is in the Axe Kick preparation position and this Skill used, one meets an opponent very hard and causes 3 seconds of Stun.
This Skill does not have Castzeit.
Lvl/damage/FR consumption
1 - 180% - 14
2 - 200% - 12
3 - 220% - 10
4 - 240% - 8
5 - 260% - 6
6 - 280% - 4
7 - 300% - 2
* Prepare Round Kick (Lvl 1)
Actively
Vorraussetzung: Round Kick Lvl 1
Description: In principle the same as Prepare Whirlwind, with the exception that one changes into the Round Kick preparation position.
This Skill does not have Castzeit.
Lvl/FR consumption
1 - 1
* Round Kick (Lvl 7)
Actively
Description: If one is in the Round Kick preparation position and this Skill used, one meets the opponent very hard and all opponents in a 3x3 radius around the victim are zurueckgepusht without damage.
This Skill does not have Castzeit.
Lvl/damage/FR consumption
1 - 220% - 14
2 - 250% - 12
3 - 280% - 10
4 - 310% - 8
5 - 340% - 6
6 - 370% - 4
7 - 400% - 2
* Prepare Counter Kick (Lvl 1)
Actively
Vorraussetzung: Counter Kick Lvl 1
Description: In principle the same as Prepare Whirlwind, with the exception that one changes into the Counter Kick preparation position. In addition this Skill 20% a chance has to occur and steps only then if one by the opponent is met.
This Skill does not have Castzeit.
Lvl/FR consumption
1 - 1
* Counter Kick (Lvl 7)
Actively
Description: If one is in the Counter Kick preparation position and this Skill used, one meets an individual opponent with 100%iger accuracy of fire.
This Skill does not have Castzeit.
Lvl/damage/FR consumption
1 - 220% - 14
2 - 250% - 12
3 - 280% - 10
4 - 310% - 8
5 - 340% - 6
6 - 370% - 4
7 - 400% - 2
* BREAK case (Lvl 1)
Actively
Vorraussetzung: Flying Side Kick Lvl 7
Description: In principle the same as Prepare Whirlwind skill. This Skill prepared however no certain preparation position forwards, but gives to evade 20% chance to opposing remote attacks.
This Skill does not have Castzeit.
Lvl/FR consumption
1 - 1
* Flying Side Kick (Lvl 7)
Actively
Description: Seize an opponent that far is with a jump on. Normally one must select the opponents by hand in addition, but if BREAK case is activated and attacks one uses this opponent automatically. The attack strength, if it is used together with BREAK case rises with cousin the level.
This Skill does not have Castzeit.
Lvl/damage/FR consumption
1 - 40% - 70
2 - 50% - 60
3 - 60% - 50
4 - 70% - 40
5 - 80% - 30
6 - 90% - 20
7 - 100% - 10
* Peaceful remainder (Lvl 10)
Passively
Description: If another TK Boy beside you sits during you sits, activate yourself this Skill and regenerate HP. If one /doridori keeps one 30 additional HP used. The regeneration in the table indicates only the default values and by VIT is increased. The Skill functions also with Overweight.
Lvl/HP Recovered
1 - 30
2 - 60
3 - 90
4 - 120
5 - 160
6 - 180
7 - 210
8 - 240
9 - 270
10 - 300
* Enjoyable remainder (Lvl 10)
Passively
Description: In principle the same as Peaceful remainder. This Skill recovert however FR. Through /doridori one receives 3 FR back and the default values by higher INT is increased.
Lvl/FR Recovered
1 - 3
2 - 6
3 - 9
4 - 12
5 - 16
6 - 18
7 - 21
8 - 24
9 - 27
10 - 30
* Fighting Chant (Lvl 5)
Passively
Description: The ATK is increased dependent on the number of party members on the same map. If e.g. 10 party members on the map are present and one has level 5 of this Skills, the ATK is increased by 100%. The increase depends on the basis ATK, Buffs is not taken into consideration. Skills the more than 500% damage will arrange now (100 * Bonus%) + computed 500%, instead of multiplicative.
Lvl/ATK bonus
1 - 2% per person in the party
2 - 4% per person in the party
3 - 6% per person in the party
4 - 8% per person in the party
5 - 10% per person in the party
* Warmly wind (Lvl 7)
Actively
Vorraussetzung: Peaceful remainder of Lvl 5, Enjoyable remainder of Lvl 5, and Fighting Chant Lvl 5
Description: This Skill changes the element with which one attacks, dependent on the used Skill level.
This skill CHANGES your attack ton appropriate elemental depending on skill level OF this skill used.
This Skill does not have Castzeit.
The duration amounts to 5 minutes.
Lvl/Elemental/FR consumption
1 - Earth - 20
2 - Wind - 20
3 - Water - 20
4 - Fire - 20
5 - Ghost - 50
6 - Dark - 50
7 - Holy - 50
* High Jump (Lvl 5)
Actively
Description: One jumps over on the Skill dependent many cells into the direction into which one looks. If one cannot land on this cell, one jumps, lands however again at the starting point. One can jump thereby wonderfully over slopes and ravines.
The FR consumption amounts to always 50 FR.
Lvl/Castzeit/jumped over cells
1 - 5 second. - 2
2 - 4 seconds. - 4
3 - 3 seconds. - 6
4 - 2 seconds. - 8
5 - 1 second. - 10
* Taekwon mission (Lvl 1)
Actively
Vorraussetzung: Fighting Chant Lvl 5
Description: One can use this Skill only as TK Boy, as soon as one is changed to the Soul of left ones or star Knight, wars that. If one is used this Skill the name of the monster, which straight is attacked to appear. If one kills afterwards 100 monsters of this type (not compellingly successively), receives one one point and the name of a new coincidentally selected monster appears.
If one has this Skill used during one 0 EXP, a small chance exists to get a new coincidental goal assigned.
As soon as one Taekwon Ranker (? perhaps if one has most points of all TK Boys on the server?) becomes, one can use all Kicks as unlimited Combo - Whirlwind Kick, Round Kick, Axe Kick, Counter Kick. Flying Side Kick cannot be used.
Lvl/Castzeit/FR consumption
1 - 1 second. - 10
- Expanded Class - star Knight -
The strength of the books they use and transfer star Knights into their feet for additional strength. One can change 40 to the star Knight as TK Boy with job. This class receives slow job Exp as other classes.
Star Knight of equipment:
All things those the TK Boy to use can plus 2nd Class Items know to be used. Additionally the following Equipteile can be used: All books, Manteau, Mink Coat, Mirror Shield, Sharp Headgear, Majestic Goat, boat.
Star Knight Skills:
* Feeling OF the Sun, Moon, and of star (Lvl 3)
Actively
Description: After a place, one, if one uses the Skill, "reminds" this can see place. Noted it asks that one "reminds" this Skill per level only once to use can. Only once!. The place remains for the entire life of the character.
The FR consumption is always 100.
Lvl/Effect
1 - The map on which one is is as "Place OF the Sun" reminded.
2 - The map on which one is is as "Place OF the Moon" reminded.
3 - The map on which one is is as "Place OF the star" reminded.
* Warmth OF the Sun (Lvl 3)
Actively
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 1
Description: This Skill can be used at any time in the "Place OF the Sun". If the Skill is used, one receives an offensive barrier around itself, which causes 100% damage to each monster and her back-pushes 2 cells. Each hit on the barrier uses 2 FR and if no longer enough FR are present the barrier will disappear.
This Skill does not have Castzeit.
The FR consumption is always 100.
Lvl/duration
1 - 10 second.
2 - 20 seconds.
3 - 60 seconds.
* Warmth OF the Moon (Lvl 3)
Actively
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 2
Description: This Skill can be used at any time in the "Place OF the Moon". If the Skill is used, one receives an offensive barrier around itself, which causes 100% damage to each monster and her back-pushes 2 cells. Each hit on the barrier uses 2 FR and if no longer enough FR are present the barrier will disappear.
This Skill does not have Castzeit.
The FR consumption is always 100.
Lvl/duration
1 - 10 second.
2 - 20 seconds.
3 - 60 seconds.
* Warmth OF the star (Lvl 3)
Actively
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 3
Description: This Skill can be used at any time in the "Place OF the star". If the Skill is used, one receives an offensive barrier around itself, which causes 100% damage to each monster and her back-pushes 2 cells. Each hit on the barrier uses 2 FR and if no longer enough FR are present the barrier will disappear.
This Skill does not have Castzeit.
The FR consumption is always 60.
Lvl/duration
1 - 10 second.
2 - 20 seconds.
3 - 60 seconds.
* Meadow OF the Sun, Moon, and star (Lvl 3)
Actively
Description: If one indicates this Skill used it the names of the monster that one marked by using the Skills. One cannot apply this also to players, who are then marked after class, Size and HP plays with players a role.
Example: If one applies this to a champion, all other champions are marked.
FR taken is fixed RK 100.
Lvl/effect
1 - The goal is marked as "target OF the Sun". With monsters this can be applied only to small monsters.
2 - The goal is marked as "target OF the Moon". With monster this can be used only on middle monsters with max a HP of more than 6,000.
3 - The goal is marked as "target OF the star". With monsters this can be used only on large monsters with max a HP of more than 20,000.
* Wrath OF the Sun (Lvl 3)
Passively
Vorraussetzung: Have-talk Lvl 1
Description: If one steps a "target OF the Sun" attacks.
Lvl/ATK bonus against the goal
1 - ((Lv+Luk+Dex)/9) %
2 - ((Lv+Luk+Dex)/6) %
3 - ((Lv+Luk+Dex)/3) %
* Wrath OF the Moon (Lvl 3)
Passively
Vorraussetzung: Have-talk Lvl 2
Description: If one steps a "target OF the Moon" attacks.
Lvl/ATK bonus against the goal
1 - ((Lv+Luk+Dex)/9) %
2 - ((Lv+Luk+Dex)/6) %
3 - ((Lv+Luk+Dex)/3) %
* Wrath OF the star (Lvl 3)
Passively
Vorraussetzung: Have-talk Lvl 3
Description: If one steps a "target OF the star" attacks.
Lvl/ATK bonus against the goal
1 - ((Lv+Str+Luk+Dex)/9) %
2 - ((Lv+Str+Luk+Dex)/6) %
3 - ((Lv+Str+Luk+Dex)/3) %
* Comfort OF the Sun (Lvl 4)
Actively
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 1
Description: OF knows the Sun "on the map the Sun" the as "Place OF is reminded to be used at a" Day. This Skill increases the Def over (Lv+Dex+Luk)/10.
This Skill does not have Castzeit.
Lvl/duration/FR consumption
1 - 80 second. - 70
2 - 160 seconds. - 60
3 - 240 seconds. - 50
4 - 320 seconds. - 40
* Comfort OF the Moon (Lvl 4)
Actively
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 2
Description: OF knows the Moon "on the map the Moon" the as "Place OF is reminded to be used at a" Day. This Skill increases the Flee over [ (Lv+Dex+Luk)/10]%.
This Skill does not have Castzeit.
Lvl/duration/FR consumption
1 - 80 second. - 70
2 - 160 seconds. - 60
3 - 240 seconds. - 50
4 - 320 seconds. - 40
* Comfort OF the star (Lvl 4)
Actively
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 3
Description: OF knows the star "on the map the star" the as "Place OF is reminded to be used at a" Day. This Skill increases the Aspd over [ (Lv+Dex+Luk)/10]%.
This Skill does not have Castzeit.
Lvl/duration/FR consumption
1 - 80 second. - 70
2 - 160 seconds. - 60
3 - 240 seconds. - 50
4 - 320 seconds. - 40
* Blessing OF the Sun (Lvl 5)
Passively
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 1, have-talk Lvl 1
Description: A passive Skill that the EXP which one from "target OF the Sun" monsters at the "Day OF the Sun" receives.
Lvl/EXP bonus
1 - 10%
2 - 20%
3 - 30%
4 - 40%
5 - 50%
* Blessing OF the Moon (Lvl 5)
Passively
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 2, have-talk Lvl 2
Description: A passive Skill that the EXP which one from "target OF the Moon" monsters at the "Day OF the Moon" receives.
Lvl/EXP bonus
1 - 10%
2 - 20%
3 - 30%
4 - 40%
5 - 50%
* Blessing OF the star (Lvl 5)
Passively
Vorraussetzung: Feeling OF the Sun, Moon, and of star Lvl 3, have-talk Lvl 3
Description: A passive Skill that the EXP which one from "target OF the star" monsters at the "Day OF the star" receives.
Lvl/EXP bonus
1 - 20%
2 - 40%
3 - 60%
4 - 80%
5 - 100%
* Demon OF the Sun, Moon, and star (Lvl 10)
Passively
Description: The eyesight is sacrificed for higher ASPD. The range of vision of the character is set lastful on blindly the status, even if one invests only one point in this Skill.
This Skill gives only the diagram effect of the blind status, not Mali on Flee and hit.
Lvl/ASPD bonus
1 - 3%
2 - 6%
3 - 9%
4 - 12%
5 - 16%
6 - 18%
7 - 21%
8 - 24%
9 - 27%
10 - 30%
* Friend OF the Sun, Moon, and star (Lvl 3)
Passively
Description: If the star uses Knight "Counter Kick", all Monks in the party of the Knights a increased "Raging Trifecta Blow" chance receives star. If the Monks in the party of the Knights "Raging Thrust" uses star, in response the chance increases to "Counter Kick"
Lvl - increase of the chance
1 - 20%
2 - 50%
3 - 100%
Note: This is not a prozentualle increase, appointment of the value. On level 3 the chance becomes, if it were before about 25% increased to 50%.
* Knowledge OF the Sun, Moon, and star (Lvl 10)
Passively
Description: If one remembers in the play on a map the Sun/Moon/Star "the as" Place OF logs in, this passive Skill begins to work. As soon as one the map leaves disappears the effect.
Lvl - additional carrying capacity
1 - 10%
2 - 20%
3 - 30%
4 - 40%
5 - 50%
6 - 60%
7 - 70%
8 - 80%
9 - 90%
10 - 100%
* Union OF the Sun, Moon, and star (Lvl 1)
Actively
Vorraussetzung: Knowledge OF the Sun, Moon, and star Lvl 9
Description: Can be used only as "Spirit". If one uses it normally, one becomes the Berserker, which is terminated by repeated using.
How does it function now thus?
If one receives "Spirit OF the star Knight" by a Soul of left ones, one can use this Skill around its secret abilities to bring out. In the Berserkerstatus one can fly. One can attack during flying and move, which rate of motion increased. All attacks always meet (none MEASURE) and ignore completely the opposing DEF. With each attack one loses 0,5% the own HP.
Lvl/FR consumption/duration
1 - 100 - 10 Minutes
- Expanded Class - Soul of left ones -
Soul Linkers gave up the way of the Taekwondo and to the power of the spirit turned. One can change to the Soul of left ones, as soon as one reached as TK Boy job 40. In contrast to the star Knight its job level slowly rises, has this class a normal job level rise.
Soul Linkers are singularly appropriate with their multiplicity at Skills those directly for it are a certain class to be strengthened.
"Spirit" Buffs cannot be applied to one.
Soul of left equipments:
One can use only equipment that Wizards can equip.
Note 1:
All "Spirit" Spells indicated the same Castzeit, duration and FR consumption, so long this not differently. These are as follows:
Castzeit: 1 second.
Lvl/duration/FR consumption
1 - 150 second. - 460
2 - 200 seconds. - 360
3 - 250 seconds. - 260
4 - 300 seconds. - 160
5 - 350 seconds. - 60
Note 2:
All new Skills, abilities or Buffs, which are acquired by "Spirit", end as soon as the "Spirit" Buff end.
* Spirit OF the Alchemist (Lvl 5)
Actively
Description: Inspires the Alchemisten with the "Spirit OF the Alchemist", which lends special Buffs, which persists to the Spirit Buff runs out to them.
[ list=1 ]
* The strength of "Potion Pithcer" increased by cousin the level, if one is e.g. level 80, is higher the strength around 80%.
* Berserk Potion Pitcher can be used.
* Alchemisten with Pharmacy level 10 can use now Twilight Pharmacy.
* Pharmacy level 10 & a super Novice in the party de-energise a new type of Twilight Pharmacy.
* Pharmacy level 10 & a TK Boy in the party de-energise a further type of Twilight Pharmacy.
--> Berserk Pitcher
Description: Use 10 FR and have a Castzeit of 0,5 seconds. One can throw a Berserk Potion on the goal, which affects independently of the restriction the class.
--> Twilight Pharmacy (type 1)
Description: Chance of success is exactly the same as with "Pharmacy". The Skill has a Castzeit of 3 seconds, independent of DEX. to manufacture to manufacture 200 FR used up around 200 White Potions, every 0,005 seconds finds an attempt instead of one. If one did not add enough has, the Skill fails.
--> Twilight Pharmacy (type 2 - super Novice)
Description: The same like type 1, with the exception that 200 Slim White Potions are manufactured.
--> Twilight Pharmacy (type 3 - TK Boy)
Description: The same like type 1, with the exception that only to 100 Alco-get, then 50 Fleming Bottles and then 50 Acid Bottles manufactured werden.[/list=1 ]
* Spirit OF the Monk (Lvl 5)
Actively
Description: Inspires the Monk with the "Spirit OF the Monk", which lends special Buffs, which persists to the Spirit Buff runs out to them.
[ list=1 ]
* "Raging Thrust" becomes the 5x5 cells Splashattacke.
* The FR consumption of the Comboskills is lowered.
* Even in the Furystatus FR regeneriert.[/list=1 become ]
* Spirit OF the star Knight (Lvl 5)
Actively
Description: Inspires the star Knight with the "Spirit OF the star Knight", which lends special Buffs, which persists to the Spirit Buff runs out to them.
The use of "union OF the Sun, Moon and star" is de-energised.
* Spirit OF the legend (Lvl 5)
Actively
Description: Inspires the legend with the "Spirit OF the legend", to which them special Buffs lends, which persists to the Spirit Buff runs out.
If the legend "car uses Spell", level 10 Bolts are automatically always gecastet, if the legend this Skill learned level with this Bolt type.
* Spirit OF the Crusader (Lvl 5)
Actively
Description: Inspires the Crusader with the "Spirit OF the Crusader", which lends special Buffs, which persists to the Spirit Buff runs out to them.
"Shield boom rank" does not miss no more and the damage around 100% is increased.
* Spirit OF the super Novice (Lvl 5)
Actively
Description: Inspires the super Novice with the "Spirit OF the super Novice", which lends special Buffs, which persists to the Spirit Buff runs out to them.
[ list=1 ]
* Temporarly all Upper/Middle/Lower Headgears can use super Novice over level 90.
* Super Novice over level 90 have 1% a chance the death damage to adjust, i.e. 1% EXP loss become balanced.
* Know super Novice over level 96 temporarly level 4 Daggers, 1H Swords, Axes, Maces, and Staff ausruesten.[/list=1 ]
* Spirit OF the Knight (Lvl 5)
Actively
Vorraussetzung: Spirit OF the Crusader Lvl 1
Description: Inspires the Knight with the "Spirit OF the Knight", which lends special Buffs, which persists to the Spirit Buff runs out to them.
If the Knight Two hand Quicken level 10 controls, he can use now temporarly One hand Quicken.
--> One hand Quicken
Description: The same like Two hand Quicken Lvl 10, but functions with 1H swords.
* Spirit OF the Wizard (Lvl 5)
Actively
Vorraussetzung: Spirit OF the legend Lvl 1
Description: Inspires the Wizard with the "Spirit OF the Wizard", which lends special Buffs, which persists to the Spirit Buff runs out to them.
All Skills the Gemstones needs, functions temporarly also without Gemstones.
* Spirit OF the praised (Lvl 5)
Actively
Vorraussetzung: Spirit OF the Monk Lvl 1
Description: Inspires praised with the "Spirit OF the praised", which lends special Buffs, which persists to the Spirit Buff runs out to them.
Holy Light used up 2,5x of more FR, but causes fivefold damage.
* Spirit OF the Bard and Dancer (Lvl 5)
Actively
Description: Inspires the Bard/Dancer with the "Spirit OF the Bard and Dancer", which lends special Buffs, which persists to the Spirit Buff runs out to them.
[ list=1 ]
* All Singing/Dancing Skills strengthens now also Bard and Dancer.
* Rate of motion during singing & dancing is increased.
* Whistle and Humming Linked.
* "Assassin CROSS OF the Sunset" and "Please Don't Forget ME" connected.
* "Poem OF Bragi" and "Fortune's Kiss" connected.
* "Apple OF Idun" and "service For You" verbunden.[/list=1 ]
(group is called: If Skill X were mastered, Skill Y in the "Spirit" mode can be also used.)
* Spirit OF the Rogue (Lvl 5)
Actively
Vorraussetzung: Spirit OF the Assassin Lvl 1
Description: Inspires the Rogue with the "Spirit OF the Rogue", which lends special Buffs, which persists to the Spirit Buff runs out to them.
[ list=1 ]
* The "doubles Attack" chance one doubles (100% on level 10).
* The Strength bonuses by "Chase mill" holds now 5 minutes and rate of motion becomes erhoeht.[/list=1 ]
* Spirit OF the Assassin (Lvl 5)
Actively
Description: Inspires the Assassin with the "Spirit OF the Assassin", which lends special Buffs, which persists to the Spirit Buff runs out to them.
The strength of Sonic Blow is increased by 100% and the Aftercastdelay is halved.
* Spirit OF the Blacksmith (Lvl 5)
Actively
Vorraussetzung: Spirit OF the Alchemist Lvl 1
Description: Inspires the Blacksmith with the "Spirit OF the Blacksmith", which lends special Buffs, which persists to the Spirit Buff runs out to them.
In the "Spirit" mode can use the Blacksmith "Full Adrenaline Rush". This Skill appears only, if the Blacksmith level 5 Adrenaline Rush geskillt.
--> Full Adrenaline Rush
Description: Functioned like Adrenaline Rush, affects however all weapons. Full Adrenaline Rush works 150 seconds and uses 64 FR.
* Spirit OF the Hunter (Lvl 5)
Actively
Vorraussetzung: Spirit OF the Bard and Dancer Lvl 1
Description: Inspires the Hunter with the "Spirit OF the Hunter", which lends special Buffs, which persists to the Spirit Buff runs out to them.
[ list=1 ]
* The strength of "Beastbane" by the STR which one has is increased.
* If one geskillt "double punishment" 10, the new Skill becomes "Beast Strafing" nutzbar.[/list=1 ]
--> Beast Strafing
Description: If the goal is a Beast monster and one doubles punish used, one can use this Skill around a further double punishment on the goal to fire, whose strength depends extremely on STR.
* Spirit OF the Soul of left ones (Lvl 5)
Actively
Vorraussetzung: Spirit OF the star Knight Lvl 1
Inspires the Soul left one with the "Spirit OF the Soul of left ones", which lends special Buffs, which persists to the Spirit Buff runs out to them.
With this Buff "Ka" magic can be applied to other classes. Since one "Spirit" Buffs itself to affect cannot must this another Soul of left ones to one apply.
* Spirit OF the Advanced 1st Class (Lvl 5)
Actively
Vorraussetzung: Spirit OF the super Novice Lvl 5
Description: Inspires the Advanced 1st Class with the "Spirit OF the Advanced 1st Class", which lends special Buffs, which persists to the Spirit Buff runs out to them.
[ list=1 ]
* 1st Class characters to level 69 can be applied only to Advanced.
* If the goal characters have Stats are lower than (cousin level of the goal - 10), this Stats is increased to this value. The bonus does not know 50 ueberschreiten.[/list=1 ]
"Ka" magic:
This special magic of the Soul of left ones can only on the Soul of left ones, which marriage partners and children are used. If this magic is not applied to other characters passes anything and the Soul of left ones is gestunnt.
* Kaizel (Lvl 7)
Actively
Vorraussetzung: Spirit OF the praised Lvl 1
Description: While the duration this Skills (30 minutes) one becomes, if one dies, immediately revives. After the revival one receives 10 seconds of Kyrie Eleison and the Kaizel Buff disappears. No effect during WoE.
Lvl/Castzeit/FR consumption/HP Recovered from Rez
1 - 6 second. - 120 - 10%
2 - 5,5 seconds. - 110 - 20%
3 - 5 seconds. - 100 - 30%
4 - 4,5 seconds. - 90 - 40%
5 - 4 seconds. - 80 - 50%
6 - 3,5 seconds. - 70 - 60%
7 - 3 seconds. - 60 - 70%
* Kahai (Lvl 7)
Actively
Vorraussetzung: Spirit OF the praised Lvl 1, Spirit OF the Monk Lvl 1, Spirit OF the Crusader Lvl 1
Description: While this Buff works, will one everyone times if one is attacked (Skillangriffe to count not) healed.
This Skill does not have Castzeit.
Lvl/FR consumption/HP healing
1 - 5 - 200
2 - 10 - 400
3 - 15 - 600
4 - 20 - 800
5 - 25 - 1000
6 - 30 - 1200
7 - 35 - 1400
* Purchase (Lvl 3)
Actively
Vorraussetzung: Spirit OF the Assassin Lvl 1, Spirit OF the Rogue Lvl 1
Description: Permits to evade to an opposing attack perfectly. As soon as one once evades disappears the effect.
Duration is 10 minutes.
Castzeit is 0,5 seconds.
Lvl/Flee chance/FR consumption
1 - 33% - 10
2 - 66% - 20
3 - 100% - 30
* Kaite (Lvl 7)
Actively
Vorraussetzung: Spirit OF the Wizard Lvl 5, Spirit OF the legend Lvl 5
Description: The most offensive magic & Heal are reflected. After a certain number of Refleks the Skills disappears. If Heal is reflected, the strength of the Heals is lowered.
FR taken is fixed tons of 70.
Lvl/Castzeit/number of Refleks/duration
1 - 5 second. - 1 - 1 min.
2 - 4,5 seconds. - 1 - 2 min.
3 - 4 seconds. - 1 - 3 min.
4 - 3,5 seconds. - 2 - 4 min.
5 - 3 seconds. - 2 - 5 min.
6 - 2,5 seconds. - 2 - 6 min.
7 - 2 seconds. - 3 - 10 min.
* Kaina (Lvl 7)
Passively
Vorraussetzung: Enjoyable remainder of Lvl 1
Description: Increases the strength of "Enjoyable remainder" and increases the max FR.
Lvl/Enjoyable remainder of increase/max of FR bonus
1 - 40% - +30
2 - 50% - +60
3 - 60% - +90
4 - 70% - +120
5 - 80% - +150
6 - 90% - +180
7 - 100% - +210
"it" magic:
This special magic of the Soul of left ones can be affected only monsters. If this magic is affected players, nothing happens and the Soul of left ones is gestunnt.
* Estin (Lvl 7)
Actively
Vorraussetzung: Spirit OF the Wizard Lvl 1
Description: This Skill attacks only small monsters. The goal is back-pushed two cells. Against middle and large monsters almost no damage is caused, but the goal is back-pushed. If one level 7 used can be used thereafter for 3 seconds of "Esma".
The Skill is affected warmly by "wind".
The Aftercastdelay amounts to 0,5 seconds.
The Castzeit amounts to 0,1 seconds.
Lvl/damage/FR consumption
1 - 10% - 18
2 - 20% - 20
3 - 30% - 22
4 - 40% - 24
5 - 50% - 26
6 - 60% - 28
7 - 70% - 30
* Esters (Lvl 7)
Actively
Vorraussetzung: Spirit OF the Wizard Lvl 1.
Description: This Skill attacks middle monsters and stunnt it for 2 seconds. Against small and large monsters damage is caused, but is not gestunnt. If one level 7 used can be used thereafter for 3 seconds of "Esma".
The Skill is affected warmly by "wind".
The Aftercastdelay amounts to 0,5 seconds.
The Castzeit amounts to 0,1 seconds.
Lvl/damage/FR consumption
1 - 5% - 18
2 - 10% - 20
3 - 15% - 22
4 - 20% - 24
5 - 25% - 26
6 - 30% - 28
7 - 35% - 30
* Esma (Lvl 10)
Actively
Vorraussetzung: Estin Lvl 7, esters Lvl 7
Description: A very strong magic attack, whose element depends on warmly wind.
This is A very strong magic that CHANGE element OF its attack depending on warmly wind.
The Skill is affected warmly by "wind".
The Aftercastdelay amounts to 0,5 seconds.
The Castzeit amounts to 2 seconds.
Lvl/damage/FR consumption
1 - 100% x 1 rocket - 10
2 - 100% x 2 rockets - 20
3 - 100% x 3 rockets - 30
4 - 100% x 4 rockets - 40
5 - 100% x 5 rockets - 50
6 - 100% x 6 rockets - 60
7 - 100% x 7 rockets - 70
8 - 100% x 8 rockets - 80
9 - 100% x 9 rockets - 90
10 - 100% x 10 rockets - 100
* Esu (Lvl 7)
Actively
Vorraussetzung: Spirit OF the praised Lvl 1
Description: The monster one shrinks, which reduces its rate of motion extremely. If it around a boss monster acts works the Skill only 1/5 of the time.
The Aftercastdelay amounts to 0,5 seconds.
The Castzeit amounts to 1 second.
Lvl/duration/FR consumption
1 - 1 second. - 75
2 - 2 seconds. - 65
3 - 3 seconds. - 55
4 - 4 seconds. - 45
5 - 5 seconds. - 35
6 - 6 seconds. - 25
7 - 7 seconds. - 15
* Esk (Lvl 3)
Actively
Vorraussetzung: Spirit OF the Knight Lvl 1
Description: Increases the ATK value of the monster by the quadruple, but halves their DEF.
The Aftercastdelay amounts to 0,5 seconds.
Lvl/duration/Castzeit/FR consumption
1 - 10 second. - 3 seconds. - 70
2 - 20 seconds. - 2 seconds. - 50
3 - 30 seconds. - 1 second. - 30
* Eska (Lvl 3)
Actively
Vorraussetzung: Spirit OF the Monk Lvl 1
Description: The monster forces into a condition similarly that "mentally of the Strength" of the Monks.
The Aftercastdelay amounts to 0,5 seconds.
Lvl/duration/Castzeit/FR consumption
1 - 10 second. - 3 seconds. - 100
2 - 20 seconds. - 2 seconds. - 80
3 - 30 seconds. - 1 second. - 60
Small TK in action
Sprites
This job class is called gunsliger or something like that...
At Comodo is the Dancer quest, you have to talk with a man near the Kafra
At RO she is look like this
http://www.ragnarokcs.com/ragnarok-character.php?acs=1o8Cj8
At RO Iangeme it´s look like this
http://www.ragnarokcs.com/ragnarok-character.php?acs=1Ah4B74
Now I always post how it looks like at RO Ingame
http://www.ragnarokcs.com/ragnarok-character.php?acs=3Ah8pp7
That is this hairstyle
http://www.ragnarokcs.com/ragnarok-character.php?acs=1o4Cj4
You can test the game Pure Pure with this link
http://www.kleins.jp/re/migi/seihin/pure/d/trial_main.exe
You can test the game Pure Pure with this link
http://www.kleins.jp/re/migi/seihin/pure/d/trial_main.exe
You can test the game Pure Pure with this link
http://www.kleins.jp/re/migi/seihin/pure/d/trial_main.exe
You can test the game Pure Pure with this link
http://www.kleins.jp/re/migi/seihin/pure/d/trial_main.exe
That at the upper left Is just abstract thingies
Arw~ The new Job named Take Won Girl/Boy, how cute
If you know the headgear bao bao you should understood the text
Please credit that it´s subbmited at Fairy Gfx too
The shiny color can you make in Paint Shop Pro with something called brushes. There exist some very nice in the web
A cute merchant with Porings
I love it
But it isn´t colorfull